Sometimes you really just need to walk away and just … recharge.
Well, that and COVID basically killed everyone’s motivation and energy level. I literally lost all interest in game making as a whole and for the first time I thought about removing all Sphere related stuff from my computer. I just didn’t have that drive anymore. To be honest, the drive hasn’t been there for a while now, but sometimes the old golf cart finds enough juice in the batteries to push down the beaten path a few meters.
I stretched out some feelers for some new directions, game ideas and other creative mediums during these crazy times, but I always seem to cycle back to a common theme, Sphere,… and Star Wars.
So what the hell is going on now?
Like normal, I’ve put a number of things on the back burner, namely, C++ as I haven’t touched anything in that regard since the last post on this site… (checks blog) … holy fuck.. June. In terms of DnD, our group managed to get together a couple of times before lockdown basically prevented it entirely, safe to say, it’s on a permanent hiatus as well. I toyed with the idea of creating bots in Traders, but quickly lost interest as I wasn’t actively playing Catan anymore at the time, the frame work is there, just need to start adding the logic to it, but alas, it’s dead.
I threw out the idea of writing a book, a digitized version of a CCG and a new card game (done in the style of canasta), all of which have fallen to the wayside. I think a programmer/scripter is prone to find distractions. They work best when the have a distraction. The kings/Queens of procrastination. I’m a keen procrastinator.
So… why post now?
I’ve been working on Mouse… again. But I’ve decided to take on a different approach to the development. I’ve decided to tackle the confirmed ideas and systems first, implement them one by one. Once I get to the point where decisions have to be made, I will conquer them one by one.
So far, it has worked. I’ve basically broken a feature down from one main task to several pieces. It some regards I’ve created dummy data to test the features from proper verification.
I’ve also cleaned up my game directory a bit and got rid of some redundancies I’ve had laying around, for some reason I started running out of ways to spell Mouse…..