The Tequila Den

Combines the world of Tequila with Games.

Breaking…

First I want to rant off about the misuse of the phrase “Breaking”/”Breaking news” sort of deal. Maybe it is starting to be my old age, but a lot that is reported with this alerting headline is terribly misleading and not at all … breaking. It literally drives me up the wall, usually this occurs on twitter with a certain junior hockey team’s twitter account, it leans me towards the un-follow button, ugh.

Anyways, the real topic at hand, breaking, ha ha. It seems I’ve been doing more ill-will to Traders than actually making bounds of progress. I’m currently re-working the bank trade logic to be a lot smarter and to handle multiple demands from the player. I ended up crippling the system a little bit (I’m a bit rusty), then I coupled that with a few new maps, and of course some of those have pre-placed gold mines, I’m just kicking the game while it’s down. Also made an over sight when the map doesn’t have a desert the player can’t select the robber as technically it’s not on the board, so there’s another boo-boo.

Back to the grind… weeeeeee.

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Jedi live on…

I hustled out of the house on my day off to snap up a copy of this great title. As most of you know, I’m a huge Star Wars fan, and this is definitely one of my favorites in the series. They’re the only DVDs (Blu-ray), that I buy now a days, and I definitely get my use out of them.

I put it on this afternoon as soon as I could get the cellophane off the cover. It definitely didn’t give me the chills of a new Star Wars movie like it did in the theater, although, I was pre-occupied with Sphere (yes, I had it open, and I was working!).  I still thoroughly enjoyed it, as per usual.

My only beef with the movie is that it doesn’t answer any questions about anything, except to add more speculation about Rey’s parents and who the hell is Snoke. Maybe episode nine… (insert eye rolling smiley here).

….

I’ve spent the better part of the last few days re-factoring and modifying Traders to make the code a little more versatile in terms of structure and being able to move things freely and a lot easier.. ly? Ha. After I’ve gone through this mess I have a couple of mini-projects to complete with it. First I’m going to add in a few more maps to the system, I’ve already test ran the MapMaker again and added in a new one, fixed a few things, after adding more maps though, I’m going to officially add boats to the game (framework basically there, just need some testing), then gold mines will be brought (fully) into the fold.

So here’s my itinerary:
– Finish re-factoring
– Add more maps (~5)
– Boats
– Gold Mines
– Rolling to see who starts (axed it before 1.0, made it simply random to see who goes first)
–  Bank trade reworking (multiple demands/offers, smarter trades)
– Hot keys/short cuts
– Better number placements (avoid 6’s & 8’s near each other, and like numbers beside each other)

Features on the docket:
– Barbarian attack (Cities & Knights)
– discover-able land & Gain resource
– Cities & Knights play mode
– Columbus Point (Seafarers)
– Fixing numbers (MapMaker)
– Bots (AI)
– Real lobby

So that’s where I’m at with Sphere, currently I don’t have any plans to continue with Mouse or Canasta at this time, but they are not thrown away as of now, I just don’t have the time to continue all the projects I’ve started.

The crazy life of a crazy person…

Autopilot. I think that’s the only term that can be relatively appropriate applied to my list of excuses for the past… (waiting for the website to load [holy shit]), six months of inactivity.

I’ve been on autopilot.

I’ve been harnessed to a bit of a routine that saw a lot of driving back and forth for work, to the same shitty atmosphere and basically feeling like I’m in a jail per say. Working long hours are physically demanding and draining. Not to mention how mentally fatiguing it can be as well. So between working an insane amount I’ve also been incorporated in ice hockey, volleyball and ball hockey, which literally eats into all of my time. This honestly felt the busiest during the winter that I’ve ever been and it drained me to the bone.

I used to love dicking around on the laptop, meaninglessly scoring information and playing games. Now, I come home and barely open my laptop, and if I was, it would of been for work emails or financials. My friends and I would play XBOX all the time and that has been limited considerably. I miss my free time, a lot.

So why now?

Two sports’ seasons have come to a fold and time is getting a lot better, although due to the nature of my job could come crashing back down the same course, but until then, I can give my crafting skills some much due attention.

STOP THE PRESS… I’VE OPENED SPHERE!!

Yea, it’s true, and I’ve been a bit vigilant about it the last couple of weeks. Although nothing really has come of my dealings, a lot of my dabbles have been in familiarity and coherence to Traders. I felt coming back to this was a great start because of my passion for Catan and gives me the ability (if I finish 2.0) to try new things and structures in our real life games.

Wish me luck!

Starring into the screen….

I can’t even count how many times I’ve fired up the computer to just simply look at the desktop. I’ve literally got nearly zero motivation to really accomplish much of anything. It’s quite tragic. I’ve thought about rambling off about a few topics to sneak up a couple of articles, but to no avail (obviously). I’ve even scratched down a few ideas on my phone as to game ideas, certain story points, lists for this and that, but, that’s where they’ve stayed. I’m really fearing that my time as a “game developer” may be drawing to a simple, unfinished end. That terrifies me. What happened to that drive? Is it really all of my indecisiveness that has caused this? Could I be that fucking lazy? Possible fear of rejection?

I think it is because I see it as a huge daunting undertaking. And that is a brutal thought. I get the same feeling when I start to read a book. I see all the pages and I go… eww… no. Same thing happens when I start up with the NHL series on xBox, (NHL 18 this time around,) I always think of starting a new Be a Pro or franchise mode and go… 82 games… yikes. No thanks.

So does it simply come down to time?

Partially, yes.

Particularly, no.

I’ve made time before. I can simply find time to do this. I know I can. I literally sit on the couch for 4-5 a night doing nothing but watch TV. Stop being a lazy ass.

Been a crazy month I’d say…

It’s been a bit hectic around the homestead this past month, just way too many things to list. I’m just hoping this is the end of a long string of crappy and unfortunate events. On the plus side, I’m back in the workforce again, and its been good, I definitely miss my free time, but this is, well, normal.

Any who, there isn’t too much to report, I haven’t opened Sphere in a couple months, so that’ll tell you how that has been going.

The group hasn’t formed up to play anymore Star Wars Force and Destiny.

I’ve barely opened my computer to tell you the truth.

Hmm… I see the poor motivation bug has stung me yet again, ugh, What happened?

Still procrastinating…

I haven’t really done a thing. Well, okay, that’s a small lie.

I built a deck in two days, so that’s a plus. It tends to help to a bit handy when it comes to power tools.

Anyway, I haven’t done anything in regards to game making, as initially promised, but hey, I can do what what I want. It’s been such a shitty last calendar month, I think I’ll cut myself some slack. I find it extremely hard to find motivation to work on anything related to that regard, but it’ll come, eventually.

I’ve been roughly planning our next adventure when it comes to Star Wars: Force and Destiny, the boys somehow managed to escape the harsh environment of … <insert planet name here when I recall it> and harvest their rubat crystals. I’m thinking I’m going to get them to find a place to find some old parts and such to craft their hilts for their sabres, but I need to read up on the whole lightsabre creation mechanics.

You know you’re getting old when you start getting arthritis in your elbow, I’m starting to worry about it and specifically how bad it could get in the coming years, especially 15-20+ years in the future. Yikes.

One day this blog will once again feature game making skills…. sometime.

A new day…

Kind of redundant, because everyday is a new day, but today feels a bit different. I feel a bit more motivated today but I also anchored with a bit more defeat. I have a strong urge to accomplish a few things but lack the will to start them. It’s an odd sensation. The past ten months have been a complete and utter challenge mentally and with the recent passing of four months of unemployment, you start to question your own abilities. Everything really compounds exponentially and quite easily I might add.

What’s on tap?

I haven’t touched Mouse or its imaginary counterpart in a long time. The biggest obstacle in the game is simply the art (update on this near the end of this post). A believe I released Canasta a bit prematurely, without the polish I had desired, this will eventually be corrected in due time, but for now, it’s on the back-burner indefinitely. Traders was released over two years ago… (wait, what??!?!?). I didn’t realize it was that long ago. A plan is in the works to work on a 1.5/2,0 release in the near(ish) future.

Currently I’m scripting and planing an adventure in our IRL Star Wars RP campaign that we had started a couple weeks ago. Currently I have a page splashed with ideas and minor things that I’ve come up. Now I’m just deciding what main adversary they will encounter over the next while and ideas where they can find some of their Jedi training. So many possibilities.

As with being off work for the past four months, I’ve found a spare tire. Unfortunately, that spare tire is attached to my mid-section and its could currently replace a small trailer’s tire in case of a blow out on the highway. So, it’s time to nix this before it becomes a replacement for a tractor tire, the bigger rear ones, not the smaller steering wheels. Anyways, I’ve embarked on a 28 (not sure why 28, seems like an odd (err… ) number) days planking challenge, which seems simple enough, but it only takes a few minutes out of the day to do so. Which brings me to my next challenge…

Hour a day. Yea, I know I’ve attempted something similar in the past, but hey, how are you going to get any better without a hair bit of failure? So, off I go again. I’m not sure if I’m going to blog about it every day, but if I’m home all day anyways, I might as well be a bit productive.

I still can’t believe it’s been 2 years since I released Traders… Fack.

Learning… understanding…

It has been a long, crappy few days. I’m not going to get into any personal details about it, but I wasn’t ready for it, it was much too soon and you’re never truly ready for it to happen.

Alas, I’ve had a bit of time to attempt to get into life again, and that means, back to learning. I started reading the core rule book from Force and Destiny a lot more into simply character creation, mainly so I have a better handle on it. I believe that I do, a lot more things have become a bit clearer and some things make sense. I familiarized myself with a few of the common skills and imprinted myself with proper ways to do checks.

I finally figured out how critical injuries become inflicted on targets, now just to get the rest of combat configured, mainly recovering from wounds, critical injuries and what to do if someone is knocked down/out. I also need to get up to speed with the use of strain, and ways to encourage the use of it.

And then there’s the writing of the story. I seemingly agreed to more or less “wing it” from here on out. I don’t think its a big ordeal in a sense, as I’ve been kind of flooding with ideas and neat little obstacles and rights of passage. I think it’ll mainly be the main points I need to keep track of, I can pretty much improvise most things they decide to encounter.

Anyways, I’m off to be productive… possibly.

That was a late one…

The boys and I probably hung out a little bit too late last night and it was all thanks to Star Wars. Force and Destiny to be exact. Overall, after we concluded, it was fairly well received between all of us, but we hit some snags along the way.

The first few issues came from character creation. So right off the bat, we got confused and the books really don’t aid you too well in terms of how to actually set up a character properly. A lot of the steps are unclear and somethings are a bit convoluted. We had a hell of a time figuring out what skills the players got for free and the cost of said skill in experience. Nothing was really clear in that regard. We also didn’t fully realize the potential of characteristics either, which set off a mis-match disaster in terms of playing, when we finally got there.

Now, what I thought was going to be the biggest disaster of everything, actually turned out not too bad…. the dice.

After educating the players in what means what, what cancels what, and what each die represents, after a few instances it was actually pretty easy. Although we fucked up bad at the beginning, we mis-read a bunch of rules involving checks/initiatives so the players were actually quite under-powered so they ended up failing a lot of simple checks, always putting them behind the 8-ball in most situations.

Then I forgot all about destiny points.

Then I forgot about the force/conflict/morality.

It was a shit-show.

The next real pain in the ass, although still very much clouded in terms of clarification, are the range bands. I understand the idea, but it some regards its a bit confusing and most of the time, we didn’t feel the need to really move back and forth as for the most part it was a bit of shoot-out. I do, however, believe a lot of this issue was my own, I should of tried to flee a bit more.

After getting proper initiative checks down, we finally had the right order but combat felt a bit… clunky. Weapon use didn’t make a whole bunch of sense in some regards. The players didn’t have any skills in the particular weapons they had purchased and in the books its quite unclear what stats you’re supposed to be using when firing the weapon, then there’s the issue of critical hits, enemies having too high of a soak value for the party, alas… again, this being my issue as I didn’t read a bunch of information as to how it all goes down.

*sigh*

More reading I’ll have to do…

The biggest thing that bites my balls is the lack of information/direction in the supplied adventure. I’m glad it gave me some checks to do for certain things but there wasn’t much in terms of resolution, success/fail. I think I would have been easier off wing-ing it.

I thought about getting more campaigns/adventures, but I think I’d be better off doing it through my own ideas/eyes.

As a group we’ve decided that I would be better off just doing something I’ve prepared as opposed to a dedicated resource.

But, first and fore-most, I need to get a lot of things clearer, easier to understand for a much, much better experience.

Getting ready to hear that familiar sound…

Tonight is finally that night that the boys are getting together for a bit of Star Wars Edge of the Empire/Force and Destiny. I was a bit shocked that the dice finally showed up a couple of days ago. We were planning on forging ahead without them, but I think that would have been a logistical nightmare.

I’ve already told them that at least one of them has to be a jedi as it appears to be a cool struggle with the light/dark side of the force.

Anyways, off to prep for my first crack at being a GM/DM. This could be quite interesting! I’ll post a review of some sort later this week and discuss our pros/cons from the game session.

Wish us luck!