The Tequila Den

Combines the world of Tequila with Games.

Just rolling on…

It’s been four months since I’ve last popped into the lines of WordPress.

I haven’t honestly missed it, but hey, I kept thinking, I should just ramble on for a few minutes, and just do this as a daily task. But I get lazy. I get lazy a lot. So instead, I find other things to do and usually those things consist of hanging out on the couch and either playing video games or powering through a netflix marathon.

It’s truly sad. I should be leaps and bounds more productive. I still have so many envisions of what I want to accomplish, not only to Sphere and game making, but to generally a lot of things. I couldn’t even count on two hands how many “projects” I have on the go. Wednesday I managed to kick myself a little bit in the ass and get a few things accomplished.

Made an ultimatum with myself, told my fat ass to either workout or figure out what I needed to finish the siding in the back. Of course I decided to make a trip to the local Home Hardware, sigh.

Of course the plan going forward is to literally finish all the projects, but the order in which is crazy clouded. Recently today I’m a stand still with the back siding so fired up Canasta and began work on Version 2. So far I’m just going through the code and cleaning up what I can and investigating any issues I’ve had with version one. I’m fairly confident in the current frame work of the game so the plan going forward is to clean up the AI as much as possible and make them respect wild cards more than they currently do. After that is complete I plan to focus on adding more customization options with more card backs, altering fonts, animation speeds and key manipulation. As usual, just a lot of general house keeping with regards to helpful hints, help texts and the like. More polish essentially, as most of my games lack that.

I’m guessing online play similar to Traders won’t be present in Canasta until version 3, whenever you’d like to take a guess when that would surface.

The plan has been and will tend to always be, is to focus on making Mouse a reality.

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The woes of life…

Its funny sometimes when you literally just become blank to the world. Just totally daydream and just miss things. I kind of known, but definitely forgot about the Star Wars series I’ve been reading by Chuck Wendig, well apparently it’s a three part series and I remember about 1/2 a year ago I went ahead and picked up one of the books, not currently realizing that it is part of a set. I left it on the back burner for sometime simply because I’m not much of an avid reader and I was already in the midst of reading Thrawn.

The power had just gone out and after fetching a couple of battery lights to illuminate the living room I decided to dive back in the book. For whatever reason I flipped to the last couple of pages and recalled seeing the series of books. And by my collection of luck, of course I’m reading book 2 of 3. Perfect. So I neglected it and kept reading on.

I dropped the book after that night and decided the next time we’re on a trip out of the city to a larger one that I could find the remaining two books, I’ll snatch them up and attempt to read them in order. That day finally came on Sunday. Now, I’m trying to make time to read at least a couple of chapters every day or two, and currently, I’m one for one. I’m pretty damn awesome. From what I’ve read so far, its nice to actually get some introductions to some of the characters that I’ve already read about. Fascinating stuff.

Scratch off Concrete laborer to the list of jobs I wish not to hold. I was helping out a friend the other day and it was hot, the shit was heavy and it was just a pain in the ass. Although I’ve been told that it was a bad day and wheel barrow-ing is the worst/hardest way to do it. Understandably, of course.

My back hurts, my fingers have some really nice callouses now and I got sun burnt. All around, it was a terrible experience.

Mining for gold…

No, this post isn’t about picking my own nose, although, it has happened in the past, it’s not the point and it isn’t this post. After being incredibly lazy the last few days and scouring the internet, mainly facebook and pinterest, a few items keep popping up on my feed.

Pokemon cards.

Odd yes, considering I haven’t searched online for anything of the sort, but for some reason “Charmeleon” keeps showing up and putting up a scary price tag, $5000US. Which is crazy I might add. So today, I spent the majority of my day trying to figure out what makes it so special, although I’ve come to the conclusion that I don’t have the right card, I had to dig some more, naturally of course. I watched a couple of YouTube videos to spot the differences between the good ones and the regular ones, to my demise, I don’t have the right ones, although I have some that aren’t listed in the rare, could be of some value, but I stopped searching soon after.

I started thinking back to the time where I moved away from the city and needed to downsize my possessions and one of the casualties was my card collections. You see, back in the day, mainly middle-school, late elementary, I used to play a lot of CCGs, (you may notice the CCG [Collectible Card Game] tab on top), mainly playing Overpower, Magic, Star Wars (surprise!), and finally, Pokemon. Point being, I decided (at the time), to simply toss what I believed to be common cards away, or ones I found, not worthy or useless. I believe now I might have thrown a couple thousand dollars away now, oops.

Anyways…

I’ve been periodically opening text documents and jotting down thoughts and ideas for a game, I’m trying to find a particular motivation to kick my ass in gear and start scripting again. Problem is, I tend to lack planning out a project and guide it to success. The only reason Canasta and Traders got released is that a board game is already planned out, it has set rules, graphics and game play, so it’s rather easy to proceed.

So once more I’m sitting here with a semi-blank screen with only a hand full of text to be shown. Unfortunately most of the ideas put down are of my inspirations, mainly Destiny & Star Wars. Then, the rest of it is mainly information such as debating puzzles versus dungeons, levels and experiences, sandbox and plat-former.

Basically what I want to make is a open world Star Wars game that is similar to style Destiny portrays but obviously with some differences, mainly my debate being single player versus multiplayer. This decision is huge as it alters and hinges so many other decisions in terms of making the game.

Oh dilemmas.

Mixed emotions…

I’ve won the lottery!

 

 

 

 

Of excess free time. FML.

I’ve been welcomed back to the unemployment line, a line I’ve been fairly familiar with the past couple of years. I’m a bit beyond frustration, just thinking I’m still sitting in the circling in the box of disbelief. I’m not really sure what to think anymore. Honestly thought this wouldn’t happen again, I finally thought I got my last job.

Over the past couple of days I’ve been thinking of my future, been thinking of what do I want to do next, I’ve been leaning towards leaving the profession and trying something else. The once secure profession I had thought I joined seems to be a thing of the past, I believe I’m honestly done with the insecurities of it and want something particularly more concrete, more permanent foundation.

I’m also starting to realize I’m not that young anymore, I’m getting old.   It’s heartbreaking. I remember going out golfing and swinging out of my ass, pounding the ball down the fairway. I recall the times that my 8-iron would pop out 160 yards, somewhat easily I might add. I’m lucky to hit 140, on a good day.

My habits have changed, I feel like I’m turning into an old man who looks out his window and yells at the kids to get the fuck off his lawn. My body aches when I wake up in the morning. I’m contempt with staying in on a Friday/Saturday night just relaxing. It feels like forever ago when it was a supreme chore to roll myself out of bed in the morning to hit the links, I was in good fortune to make my tee time. Now, I’m up well before, sometimes because I have to pee, and I have time to practice. Practice. We’re talking about practice. Practice, man. My thoughts have changed with golfing in general. I’m more of a smart golfer, a course manager. I tend to avoid penalties and take the safer route, a lot more conservative. I never used to look ahead, now I’m thinking at least a shot ahead, if not 2, and its made me better.

I’m thinking ahead now, more than ever before, I just think its time to do what is right, for my mind and more importantly, my body.

Sorry for the long ramble, its had to get out somewhere.

Just taking a breather…

After a pretty hectic push to finally push 2.0 out the door, I decided to just unwind a bit and take a bit of a break from the grind. I’m sure there’s some lurking bugs that I couldn’t foresee or just fell a tad blind to notice.

At this point I’ve already started the next iteration of Traders, haven’t honestly got too much off the ground as of yet, but I’m fixing and combining items to make everything much easier and flow a lot nicer, unfortunately however, it’ll require a lot more testing in the future. Also coming as a new hazard is the overall length of the script. Currently I’m pushing well over five thousand lines of code, and that is only the client portion, the server is more or less the same size. It’s a huge undertaking and the updates will likely be a little more “productive”.

I’m planning on adding some “flare” to the site, hopefully in forms of more content and more things I had planned on in the beginning, like more articles, reviews and just overall… jabs.

Just need to find some time now… ugh.

2.0 is here!

Go and get it here.

New month, new goals…

I have been working diligently on trying to pump out a 2.0 release of Traders, although it is nearly completion, it just is not quite ready yet. I`m still heavily in the testing phase and cleaning up a lot of the code and to remove any debug/test zones from the game’s core engine.

I’m a bit torn in the decision in whether to fully incorporate knights and the barbarian attack. For the most part I’ve got the knights to work, they can chase the robber away and move up and down trade path. Although the latter still requires a bunch of testing, it works fairly neatly. I have yet to start on the actual barbarian attack, so I believe I’ll be leaving that portion of it out the 2.0 release (unless I get super crazy).

In the coming days I’ll be capping off the knight moving, finalizing it and testing it through and through, and the plan is to add in city walls as the next feature. Once that is completed, I’ll be finishing any other animations/helpers that I’ve been missing/planned to do, then it’s clean up, and boom! 2.0 release!

I popped my head into the theatre to watch the new Star Wars spin off movie and my verdict is that I’m indifferent. Don’t get me wrong, it is a great movie, very well done and I enjoyed it a ton. It tied a few things together and then at the same time it opened up some more stories at the same time. I had a hard time getting past the fact that Harrison Ford was not Han Solo, it was just wasn’t fully convincing it could be the same character. I need to venture off and see it again, but overall it was a good movie.

Updating docket…

updated itinerary:
– Finish re-factoring
– Add more maps (~5)
– Boats
– Gold Mines
– Rolling to see who starts (axed it before 1.0, made it simply random to see who goes first)
–  Bank trade reworking (multiple demands/offers, smarter trades)
– Hot keys/short cuts
– Better number placements (avoid 6’s & 8’s near each other, and like numbers beside each other)

Features on the docket:
– Barbarian attack (Cities & Knights)
– discover-able land & Gain resource
– Cities & Knights play mode
– Columbus Point (Seafarers)
– Fixing numbers (MapMaker)
– Bots (AI)
– Real lobby
– city walls

Well doesn’t that put it into perspective? I’d say I’m getting pretty close to releasing a 2.0 in the very near future. I’m going to keep dabbling with knights/barbarians although I believe they’ll be left out of the next release, but we’ll see the state that they’re in. I’ve added in a new feature to the docket, city walls. I haven’t done too much in this regard, but is a really simple feature to add in, just haven’t got around to it.

Maybe I’m getting better?

After a small feat of accomplishment, (which I’ll tail into after), I’m getting the sense of pride, and well, feeling kind of smart. Maybe I’m just in the zone a bit, maybe I’m a bit more focused. Or, I’m actually learning from my mistakes and my common fuck-ups that I maybe, I actually might get JavaScript.

I basically re-implemented rolling to see who starts in Traders, and honestly, it took a little less than a couple of hours, and I was watching hockey in the process, so my time wasn’t overly productive. So I’m seeing this as a win. I’m also making huge leaps in remembering to throw new things through the log to see what’s going on, makes it a bit easier to track. I’m also working a bit smarter. Rather than trying to do everything at once, I’m doing things in chunks and using lots of comments. I find that if I’m going step to step, and seeing the interaction between player and server, I can easily see how the engine reacts and interprets the information.

Not to mention that my troubleshooting skills have greatly improved, even from a few weeks ago. I can already tell just by seeing an error and being able to pin point exactly what block I should start my search. I can credit this to my constant play testing, I’m running more tests and doing more specific tests to make sure anything new is fairly fail-safe.

I’m going to finish up a few things and clean up some of the debugging jarble and will be considering this as 2.0 release in the near future. I’ll re-visit the new additions to the game in a breakout post when it is released. This will be followed by a new docket list complete with ideas and dreams for a possible 3.0 in the deep future.

Maybe I can’t spell…

Ever stare blankly at a computer screen or a your cell phone and just go… that can’t be it. There’s no way it is spelled like that, looks so wrong. I’ve done this extensively the past few days, particularly with “supply”, “satisfied” and multiple variations of resources.

I’m bringing this up because combing through some code trying to decipher what the hell is going on and then re-working, re-writing and straight up WTF’s, all sometimes boil down to a simple, unnoticeable spelling mistake. Sphere can be a bit tricky sometimes in that regard, it usually catches it before you do, but with it’s object-orientated programming, it can get thrown to wayside. I almost cleared up the bank trade function completely again today until I ran through everything in detail and noticed that I missed a ‘u’ in “amount”. The only way I caught this because I was free running in the client and pushing resources out of scope and then noticed the bank acting horribly strange.

Fack. I wonder if I can enable spell check in notepad++? That might be a decent way to go, although, I hate to see how many other errors might pop up.

I’m debating to write a book. Which in theory is a crazy idea. Because I can’t plan worth a shit. But I feel like it may aid me in a few regards. For one, it’d force me to sit down, brainstorm and finally lay out the proper story I’ve been meaning to tell in Mouse. Once I have a start and a finish, I can either convert it to a book or to the game. I’m a huge fan of Star Wars expanded universe and curious to know the rules/legal BS that comes with writing to that genre. But that’s definitely not in the immediate forecast anytime soon. But just something I’ve always been interested in.