There’s definitely been a ton of speed bumps in 2016 so far, and it definitely seems that it’s not done and things are only about to get worse. It’s getting harder to focus and harder to get things done. Getting old is terrible, awful thing to happen.
Not willing to delve too much into my personal fiasco at the moment, lets talk about something a little more, fun per say.
With the aforementioned, I’ve been stalled on many of my projects and desire tends to fade away with that unfortunately. I haven’t touched Canasta in months, and its so damn close to being finished it drives me wild. A couple months ago I pissed around with the idea of Traders 2.0, I started by stealing new placeholder images from a popular playing site, if I ever end up with time, the plan is to acquire legit tile faces, or in some unlikely event, I may make some neat custom ones. I also reverted to the default color scheme of the game, which gives it a more classic and true feel. As of yet, I haven’t added anything new visually, however a lot of the back-end logic has changed considerably. I’ve tried to get a lot of the hard coded aspects out of the core to make it much more manipulative and easier to correct and change.
Don’t expect Traders 2 to come out any time soon. I think I’ll start my focus on completing Canasta to get that dog out the door.
Then as always, comes Mouse. Fuck.
I really want to make this game, so many things I want to do with it, just really want to get that story out and just make a great game. However, I’ve been following a few sites and other developers with the games and all I can think to myself is, wow, don’t you ever plan anything? There’s a lot of shit out there being created and it’s just garbage. Awful. Needless to say, I need a plan, and a direction, I want to make it cut and dry and leave out a lot of guess work. It’s unhealthy and it’s harder to work towards a certain goal if you don’t know what it is. So, that’s the plan.
Canasta, plan Mouse, make mouse, release mouse. Ha.
We’ll see when I write again.