The Tequila Den

Combines the world of Tequila with Games.

Tag Archives: zombie

Bouncing like a Whore…

I flew out of the gate working with Canasta to begin with, but as the finish line showed its beautiful head, I decided to take a quick break to freshen up the noodle a bit. I started up production on MouseTrap. I made up a HUD and some basic controls. After I hit a little bit of a mental block, I re-opened up Catan. I miss playing that game. Damn it. I gotta call the boys up for a sit down game. Or… I guess I could finish this?

I need to re-focus and finish something!

Developing…

I’ve made a little bit of head-way the last week or so, I’ve managed to tie in all of the development cards uses. Everything there works now, soldiers, victory points, monopolies, road building and year of plenty’s. Next on the list is tying them into the client’s version of the game which will be rather painless.

The next step will be wrapping up the trading menu, which I’ve been leaving until now, I’ve just haven’t had the heart/time/motivation to really tackle it at this point. It’s a lot of moving little menus around plugging a lot of redundant code to handle all the possible buttons. I’m sure I can smooth it all out by the weekend.

Once that’s all cleaned up and working properly, I can move along to a few other things, I think I’ll slide into the idea of claiming victory (which shouldn’t be difficult at all), adding in the dreadful (it’s going to hurt my head, I know it already) longest road card, as well as the largest army (which is simple). Once I have those¬†finito, the game will be relatively complete, sans ports and the second robber, which I plan on leaving until last¬†anyway.

Peace out homies.

No Fools In This…

I’ve been cross-inheriting the features from the server version to the player version of the game. I’ve been able to squeeze almost everything to both versions where they’re nearly identical. I’m still missing player’s playing development cards. I’ve found/fixed a ton of bugs with both iterations.

I’ll be working on completely the other half of the trading menu that I showed on the weekend. This will essentially be the reply window where you can feed in your demand/offer and direct your notion to the other player’s trade. After this I’ll be finishing the rest of the development card functionality, missing is year of plenty, monopolies and road building.

 

The Land of Zombies…

I recently, also known as yesterday, had watched Zombieland. I thought it was pretty damn good. I really enjoyed Woody Harrelson and has peculiar antics. Definitely well worth the price of admission. Although it was a bit disappointing in length, it definitely didn’t make my ass sore like most new releases being at only an hour and a half long. They did however open it up to a possible sequel if they want to explore that avenue.

It was quite ironic that as I was picking up the girl before the movie I had seen a zombie walk downtown. I would say about 40 to 50 people wandering around aimlessly with face paint (or what I would gather as) down the streets. I’m only assuming they are still human.

“Fucking Bill Murray!”

Obviously I haven’t made much progress over the last couple weeks with much of anything, I’ve been either working myself senseless, hanging out with the girl or sleeping into abyss. I’m thinking I’ll try and be a bit more proactive and make the most of my time. Although NHL10 really seems to get in the way of doing anything productive in the least.

And like I said, “Fucking Bill Murray!”.