The Tequila Den

Combines the world of Tequila with Games.

Tag Archives: lazy

Been a crazy month I’d say…

It’s been a bit hectic around the homestead this past month, just way too many things to list. I’m just hoping this is the end of a long string of crappy and unfortunate events. On the plus side, I’m back in the workforce again, and its been good, I definitely miss my free time, but this is, well, normal.

Any who, there isn’t too much to report, I haven’t opened Sphere in a couple months, so that’ll tell you how that has been going.

The group hasn’t formed up to play anymore Star Wars Force and Destiny.

I’ve barely opened my computer to tell you the truth.

Hmm… I see the poor motivation bug has stung me yet again, ugh, What happened?

Still procrastinating…

I haven’t really done a thing. Well, okay, that’s a small lie.

I built a deck in two days, so that’s a plus. It tends to help to a bit handy when it comes to power tools.

Anyway, I haven’t done anything in regards to game making, as initially promised, but hey, I can do what what I want. It’s been such a shitty last calendar month, I think I’ll cut myself some slack. I find it extremely hard to find motivation to work on anything related to that regard, but it’ll come, eventually.

I’ve been roughly planning our next adventure when it comes to Star Wars: Force and Destiny, the boys somehow managed to escape the harsh environment of … <insert planet name here when I recall it> and harvest their rubat crystals. I’m thinking I’m going to get them to find a place to find some old parts and such to craft their hilts for their sabres, but I need to read up on the whole lightsabre creation mechanics.

You know you’re getting old when you start getting arthritis in your elbow, I’m starting to worry about it and specifically how bad it could get in the coming years, especially 15-20+ years in the future. Yikes.

One day this blog will once again feature game making skills…. sometime.

Stepping into the light…

I’ve taken a bit of a break from game-making the last couple of weeks. Just felt like I’ve spent a lot of time on the computer so I decided to close my eyes to it for a little while. Also it hasn’t helped that I probably have a fairly unhealthy addiction to Star Wars Galaxy of Heroes. Very, very, addicting.

I remember loading up Clash of Clans and being totally hooked on that for the first couple of months, but I don’t remember just loading it up just to take a peek at it, like a million times a day. I think it emits crack. It has to.

I’m just dumbfounded a bit as to how addicted I am. I’m running two different accounts on two devices, its stupid. Someone save me.

Anyways, an old friend of mine came to visit a buddy and me a week ago and got us salivating at playing table top RPGs again. Back in the day we played all sorts of games together and more recently we had started a 3-man group of DnD and were doing pretty good, but this last time he came down he forgot our load-outs. Bastard.

So, in turn he recently picked up a game called Descent. It reminds me a lot of playing HeroQuest, but updated and a lot more advanced in some regards. I particularly like the idea of the dungeon master (?) actually has his own goals, perks and a bit of desire to win. Leads to a neat dynamic to the game. I definitely enjoy an ongoing type of board game that can be so immersive. (hint: that’s why I added a CCG tab long ago).

Any who, we mentioned we were addicted to SWGOH, and he slipped up. He mentioned something he definitely shouldn’t have. He told us about Star Wars: Edge of the Empire. He’s like, its DnD, but Star Wars. I think our mouths dropped. Seriously. We love Star Wars and this is the perfect thing. Immediately we started googling and finding somethings out about it and it was heaven. Ha ha.

So, a costly trip around the internet and the books are in the mail. Now I’m simply eager and inpatient.

We just find that it’s easier to find a group of guys to RP with Star Wars as opposed to traditional dungeons and dragons.

And, it didn’t help I found Star Wars Force and Destiny. Credit card took a nice little shit kicking this past week, ha ha. Oh well. I’ll try and post some antics on here as time goes by, and maybe throw up a bit of review in the process. Gotta use up the articles tab somehow ya know?

Sidetracked?

I think I’m some sort of master at being side tracked. I have an uncanny ability to not only stare blindly at a computer screen but I can say I have the ability to find other things to do, maybe I have a tiny bit of ADHD.

So this past couple of weeks, this happened…

Yea… decided to just beat the game over the past couple of weeks. It’s been a long time since I’ve really played the game, so it was nice to jump back into it and give it a go and try and remember a lot of the little secrets and such. I did utilize a lot of save states so it made life a lot easier. I tried not using a guide for a lot of it, but I did have to use it for a few things I couldn’t quite remember. Anyways, just a nice little accomplishment to start treading into April.

I haven’t done much of anything on the game lately, I started to roughly line up the menu and finish that, but desire just wasn’t there. I’ve been spending some time on YouTube gazing at aesprite tutorials, tips & tricks to try and help me with some pixel art, but I haven’t really begun to practice with it or play around too much.

I think the biggest obstacle at the moment is truly lack of direction. I think a plan going forward is to turn off the computer and start roughing out/hashing out some sort of map & character web. I just know I need to do a lot more planning that I have been. As I’m doing this I’m going to make lists of tiles and characters that I’ll need to make so I can start hammering off some of these assets for the game.

I should get a job, I feel a lack of motivation hitting me. Ick.

Lazy, or just super lazy?

I’m pretty sure I’m the master of procrastination. Usually during the start of a new year I’m a bit gun-ho for stepping up and doing what I want to do and making good solid plans to finish my …. many on the go projects. Last year I finished Traders, this year I plan on finishing a demo for Mouse, and complete Canasta. The reason I’ve decided not to finish Mouse this year is because that would be a bit impossible given the project’s infancy and my … work ethic.

Canasta is roughly finished anyway. The game’s core is basically finished, and really, the only reason it wasn’t completed beforehand was because of an error I encountered while testing that I couldn’t figure out how to fix. Fast forward three years, and I’ve come a long way. I’m much better at scripting/programming, I can handle those errors I couldn’t before.

So why pick Canasta to finish over Mouse?

It’s the contrast between the games which makes this more feasible for Canasta. Canasta is already defined, it has rules, it has flow and it has an end. Mouse, in a nutshell, doesn’t. It has some rules, most of the end, and a bit of the flow, however, it has large gaps between the three. Basically what I’m saying is that Canasta will be direct, easy to finish when I’m having a mental/motivational brain-lapse.

Get your card shuffling hands ready, because Canasta is coming!

It’s official… I’m lazy as fuck.

CaDClXiWwAEnjko

This pretty much sums it up.

Between Netflix and playing Final Fantasy VII on my laptop, I haven’t really done anything. I think I’ve even went into reverse mode. I figured I should start mapping areas, before I map anything I need to create tiles. So I made a few (read: little) tiles of bookcases and a little bit of flooring then I went to tackle walls. That’s when destruction mode came about.

I went back to a small bit of intro I had created and checked out what style I was doing for the walls as I was going to a bit of a hybrid between Legend of Zelda and …. something completely different. I ┬álove LoZ’s style because I like seeing all four borders and makes some technical challenges a bit easier. I also find it relatively hard to replicate it (and made it look anything decent) without reverting to a 8-bit graphic style. It just never looks right. With that said, I ended up pissing around trying to make it proper again. But failed. Got frustrated. Quit.

So, instead, I’m playing FF7. I’ve beat the game numerous times but I never really bothered with getting everything, limit breaks, the American weapons and all the enemy skills, let alone mastering all the materia. But wow, have I poured time into the game. I nearly have everything mastered and only missing a couple Level 4 limit breaks. I’m a turd. Tell me to get back to Mouse.

Yawn…

That was a bit of a nap. Oops. I’m getting really good at being some kind of lazy. It’s getting pretty damn sad as to how lazy I’ve gotten the last few weeks. I haven’t started up Sphere in some time to even think about working on Mouse.

I’ve thought about it. Lots.

I’ve actually got a lot of ideas in terms of game-play and neat things I want to add into the game but the real problem remains, I can’t split certain ideas. I want to make my true passion, the RPG/Adventure that will be Mouse, from the open world/action game that one day I hope will turn online. But that is miles down the road.

So what should I do. Well, I’ve got a little bit of a plan. I’m going to rip the hell out of Mouse and just make the fucking thing like I’ve meant to for years. This is something I need to do, but mostly for myself. I’m going to start during my upcoming christmas holidays, since, I’ll have some time, should get a good deal done to what I’ve already accomplished.

Look forward to more information in the coming days (weeks)…. I’m not going to promise anything, because, well, look at my track record.

Back in black!

That was an exceptionally long two months. It felt like I was on an island. Oh well, all is good. I have a new job and I passed my schooling. The question is, how long until I have to go back, who knows actually. In less than a year any way! Its not now and won’t be for a little while. Thankfully. It was two months solid of brain activity. Now back to realizing I’m out of shape.

Now I’m off crushing bugs in CCCCC! I’ve killed off a couple already and currently working on a couple more that I’ve overlooked. I’m also in the process of adding a couple of needed features, mainly roll statistics graphing (so you can see how weighted the rolls have been) and a better turn indicator. I’ve noticed when I’ve been debugging that I find it hard to remember who’s turn it is after I’ve done some notes.

Anyway, back to the cave!

Bouncing like a Whore…

I flew out of the gate working with Canasta to begin with, but as the finish line showed its beautiful head, I decided to take a quick break to freshen up the noodle a bit. I started up production on MouseTrap. I made up a HUD and some basic controls. After I hit a little bit of a mental block, I re-opened up Catan. I miss playing that game. Damn it. I gotta call the boys up for a sit down game. Or… I guess I could finish this?

I need to re-focus and finish something!

Name Yourself…

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Yes it works… Don’t believe me? Meh. It does and I know it does. Last day of April and the first day of the NHL Playoffs. What a great day! Too bad it started with snow. BOO! Go away April, you’re drunk!

Anyway, I got antsy with Mouse the last few days, starting to lay down the law with myself and simply just create something. The result you may ask? I got some good starter tiles done, a good direction (unfortunately only in my mind) about the opening sequence and the start of the game. What I really need to focus on at the moment is the beginning village and the overall look of it and the areas around it. That is my first priority. It seems I can’t staple myself to something and in all honesty, I’m a little lost in how it should look. I have this vast and glorious picture in my head, but I fail when I try to push it to paper/Sphere. I’ll get it… eventually.

Canasta is a bit on hold for the moment. I just want to refresh my head a bit from the grind. I still gaze at it for a few moments. It’ll be ready by summer.