The Tequila Den

Combines the world of Tequila with Games.

Tag Archives: star wars

Sometimes I waste my time…

I had to head out of town for a few days last week and for whatever reason, my cohort, decided to pick up a rubix cube from Best Buy. I was a bit puzzled as to why he decided to nab one up, but I was intrigued to say the least. Now, I’ve had one in the past and probably have one kicking around in the closet unsolved this very minute. Anyways, after a lot of pissing around and jealousy of this cube, I had to go get one. I spent the ride back to my home town watching youtube videos on how to solve it, and after a couple of days, boom… what I thought to be impossible, became the possible.After some practice it became second nature and it has become second nature to me. I never would have thought I would have learned how to do a rubix cube, but hey, at 35, I finally know now.

In other life news, I’ve recently finished reading two books, albeit, part of a series, but that’s a huge accomplishment in my life. I rarely read books unless I’m in Mexico, which is why I read two, I was in Mexico.

It’s been a great read so far, I’ve knocked off the first couple over the course of a week, Aftermath and Life Debt, currently working Empire’s End after a short stint re-reading the first by accident. (it was Mexico, I wasn’t sober most of the time.)

Dev news… well, not much to report really, still half heart-idly work on the new revision of Traders, and of course Mouse hasn’t moved a whole lot since I’ve left in a hiatus, but I’m currently making a bit more robust in terms of resolution as I thinking of going to more of an old school lower resolution feel, thus easing a bunch of the artistic restrictions that I have.

I’m hoping to find that drive once again and truly push through these laziness barriers that keep popping up… ugh!

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I think I’m crazy…

These are some of the rarest cards you can find in Ultimate Masters.

And I have them.

I was shocked, these three cards alone are worth nearly $200, and hopefully, their value will only increase over time. This set will be exceptionally hard to finish simply based on the fact the singles are very hard to find and boosters are not cheap at all. I have no idea why I’m trying to complete this set in the first place. It helps nabbing 2 of the top three in prices in the first two boosters I’ve opened. So that’s a bit crazy.

And that prelude basically runs into this…

I’ve found a good detour to making tiles for mouse, and that is CCG. Now, I’m not just talking about collecting Magic cards, I’m talking about one of my young-self’s dream, building a CCG.

I know it sounds incredibly far fetched and an odd aspiration, especially since we live in such a vast digital world (even more so with gaming/sociability), this has been my dream ever since I ripped open a pack of Magic cards back in the early 90’s. Oh how much I kick myself for not finding my old collection, although, I missed the bus on alpha/beta and caught the revised/4th edition cards, so the cards I had were not crazy rare to begin with. Still, I love the nostalgia of collecting cards. I’ve collected thousands of cards from many games, mainly Magic, Overpower, Star Wars and even Pokemon, nothing beats the mini rush you get when you tear off the plastic of hidden, unknown cards underneath.

My goal in my CCG was to bring better game play to Magic, more players to Star Wars and more detail to Overpower. And with that ball of flames, add in DND (Dungeons and Dragons) elements to make it less static and more robust.

My childhood was filled with so many games and fads that my imagination ran circles tirelessly on end. Not only did I grow up with the best era of video games (retro 8/16/32bit), I dabbled in the aforementioned Magic, Pokemon, OverPower, and Star Wars, but I saw (and played) the rise of Pog, and it’s fall for that matter. I played HeroQuest and dungeons and dragons.

Basically what I would love is Dungeons and Dragons but in a CCG, but the CCG would work like Dungeons and Dragons, confusing, and weird, yes. But that’s what I want.

So this is my other oops. I’m making a digital “tester” per say, but unfortunately it’s quickly becoming more and more of a necessity to create the actual paper equivalent to hash out real game play, mainly because it’s a lot easier to code something that actually exists (set behavior properties) than it is to try one thing, but having to modify it could be an absolute nightmare.

I did however, benefit greatly from this prototype, (a lot of leg work was previously done from Traders), this demo is currently fully networked and I’ve addressed a few issues I’ve encountered in Traders (mainly the odd abnormalities).  I’m getting a lot better are creating a better framework for networking which will benefit future projects.

So yea, I’m now doing art on two fronts, digitally and physically, FML.

Missed a step…

I started rewriting canasta with a bunch of good intentions. The purpose being, clean up the code, improve the AI and remove some redundancies. At first, I did a damn good job, cleaned a few messy parts and streamlined a few things to make it easier to follow and track when/if errors occurred.

I made one crazy mistake, I neglected to improve/fix the animating functions. I knew they were in a bit of chaos beforehand, but now with some more animations added to the mix, more AI options, it’s becoming a disaster per say.

Now I’m at the point where I’m debating to continue “patching/hacking” to improve gameplay, or to completely overhaul the system in general, and cleaning it up even further. I’m first leaning on continuing the course until the game can reach it’s finished state, then in turn, release version 2.0. Then, in due time when I complete the “renovations”, release a 2.1/2.5 version, with only bug fixes and the improved animations.

In the coming days I’m planning on tracking through with Mouse (finally), and basically filling it more with technical demos/systems before I continue with a concrete game/story going forward. There are a few systems I want to incorporate into the game, therefore I figure I should commence in some regards to get the ball rolling and display some of the “goodness”.

In real life news, I’m going to update some things in regards to Star Wars Force and Destiny as the guys and I are going to try and make in a recurring thing, possibly with me stepping down as the DM/GM. I’m also going to outline some of the pros/cons we’ve already come across while playing.

The woes of life…

Its funny sometimes when you literally just become blank to the world. Just totally daydream and just miss things. I kind of known, but definitely forgot about the Star Wars series I’ve been reading by Chuck Wendig, well apparently it’s a three part series and I remember about 1/2 a year ago I went ahead and picked up one of the books, not currently realizing that it is part of a set. I left it on the back burner for sometime simply because I’m not much of an avid reader and I was already in the midst of reading Thrawn.

The power had just gone out and after fetching a couple of battery lights to illuminate the living room I decided to dive back in the book. For whatever reason I flipped to the last couple of pages and recalled seeing the series of books. And by my collection of luck, of course I’m reading book 2 of 3. Perfect. So I neglected it and kept reading on.

I dropped the book after that night and decided the next time we’re on a trip out of the city to a larger one that I could find the remaining two books, I’ll snatch them up and attempt to read them in order. That day finally came on Sunday. Now, I’m trying to make time to read at least a couple of chapters every day or two, and currently, I’m one for one. I’m pretty damn awesome. From what I’ve read so far, its nice to actually get some introductions to some of the characters that I’ve already read about. Fascinating stuff.

Scratch off Concrete laborer to the list of jobs I wish not to hold. I was helping out a friend the other day and it was hot, the shit was heavy and it was just a pain in the ass. Although I’ve been told that it was a bad day and wheel barrow-ing is the worst/hardest way to do it. Understandably, of course.

My back hurts, my fingers have some really nice callouses now and I got sun burnt. All around, it was a terrible experience.

Mining for gold…

No, this post isn’t about picking my own nose, although, it has happened in the past, it’s not the point and it isn’t this post. After being incredibly lazy the last few days and scouring the internet, mainly facebook and pinterest, a few items keep popping up on my feed.

Pokemon cards.

Odd yes, considering I haven’t searched online for anything of the sort, but for some reason “Charmeleon” keeps showing up and putting up a scary price tag, $5000US. Which is crazy I might add. So today, I spent the majority of my day trying to figure out what makes it so special, although I’ve come to the conclusion that I don’t have the right card, I had to dig some more, naturally of course. I watched a couple of YouTube videos to spot the differences between the good ones and the regular ones, to my demise, I don’t have the right ones, although I have some that aren’t listed in the rare, could be of some value, but I stopped searching soon after.

I started thinking back to the time where I moved away from the city and needed to downsize my possessions and one of the casualties was my card collections. You see, back in the day, mainly middle-school, late elementary, I used to play a lot of CCGs, (you may notice the CCG [Collectible Card Game] tab on top), mainly playing Overpower, Magic, Star Wars (surprise!), and finally, Pokemon. Point being, I decided (at the time), to simply toss what I believed to be common cards away, or ones I found, not worthy or useless. I believe now I might have thrown a couple thousand dollars away now, oops.

Anyways…

I’ve been periodically opening text documents and jotting down thoughts and ideas for a game, I’m trying to find a particular motivation to kick my ass in gear and start scripting again. Problem is, I tend to lack planning out a project and guide it to success. The only reason Canasta and Traders got released is that a board game is already planned out, it has set rules, graphics and game play, so it’s rather easy to proceed.

So once more I’m sitting here with a semi-blank screen with only a hand full of text to be shown. Unfortunately most of the ideas put down are of my inspirations, mainly Destiny & Star Wars. Then, the rest of it is mainly information such as debating puzzles versus dungeons, levels and experiences, sandbox and plat-former.

Basically what I want to make is a open world Star Wars game that is similar to style Destiny portrays but obviously with some differences, mainly my debate being single player versus multiplayer. This decision is huge as it alters and hinges so many other decisions in terms of making the game.

Oh dilemmas.

Maybe I can’t spell…

Ever stare blankly at a computer screen or a your cell phone and just go… that can’t be it. There’s no way it is spelled like that, looks so wrong. I’ve done this extensively the past few days, particularly with “supply”, “satisfied” and multiple variations of resources.

I’m bringing this up because combing through some code trying to decipher what the hell is going on and then re-working, re-writing and straight up WTF’s, all sometimes boil down to a simple, unnoticeable spelling mistake. Sphere can be a bit tricky sometimes in that regard, it usually catches it before you do, but with it’s object-orientated programming, it can get thrown to wayside. I almost cleared up the bank trade function completely again today until I ran through everything in detail and noticed that I missed a ‘u’ in “amount”. The only way I caught this because I was free running in the client and pushing resources out of scope and then noticed the bank acting horribly strange.

Fack. I wonder if I can enable spell check in notepad++? That might be a decent way to go, although, I hate to see how many other errors might pop up.

I’m debating to write a book. Which in theory is a crazy idea. Because I can’t plan worth a shit. But I feel like it may aid me in a few regards. For one, it’d force me to sit down, brainstorm and finally lay out the proper story I’ve been meaning to tell in Mouse. Once I have a start and a finish, I can either convert it to a book or to the game. I’m a huge fan of Star Wars expanded universe and curious to know the rules/legal BS that comes with writing to that genre. But that’s definitely not in the immediate forecast anytime soon. But just something I’ve always been interested in.

Jedi live on…

I hustled out of the house on my day off to snap up a copy of this great title. As most of you know, I’m a huge Star Wars fan, and this is definitely one of my favorites in the series. They’re the only DVDs (Blu-ray), that I buy now a days, and I definitely get my use out of them.

I put it on this afternoon as soon as I could get the cellophane off the cover. It definitely didn’t give me the chills of a new Star Wars movie like it did in the theater, although, I was pre-occupied with Sphere (yes, I had it open, and I was working!).  I still thoroughly enjoyed it, as per usual.

My only beef with the movie is that it doesn’t answer any questions about anything, except to add more speculation about Rey’s parents and who the hell is Snoke. Maybe episode nine… (insert eye rolling smiley here).

….

I’ve spent the better part of the last few days re-factoring and modifying Traders to make the code a little more versatile in terms of structure and being able to move things freely and a lot easier.. ly? Ha. After I’ve gone through this mess I have a couple of mini-projects to complete with it. First I’m going to add in a few more maps to the system, I’ve already test ran the MapMaker again and added in a new one, fixed a few things, after adding more maps though, I’m going to officially add boats to the game (framework basically there, just need some testing), then gold mines will be brought (fully) into the fold.

So here’s my itinerary:
– Finish re-factoring
– Add more maps (~5)
– Boats
– Gold Mines
– Rolling to see who starts (axed it before 1.0, made it simply random to see who goes first)
–  Bank trade reworking (multiple demands/offers, smarter trades)
– Hot keys/short cuts
– Better number placements (avoid 6’s & 8’s near each other, and like numbers beside each other)

Features on the docket:
– Barbarian attack (Cities & Knights)
– discover-able land & Gain resource
– Cities & Knights play mode
– Columbus Point (Seafarers)
– Fixing numbers (MapMaker)
– Bots (AI)
– Real lobby

So that’s where I’m at with Sphere, currently I don’t have any plans to continue with Mouse or Canasta at this time, but they are not thrown away as of now, I just don’t have the time to continue all the projects I’ve started.

Still procrastinating…

I haven’t really done a thing. Well, okay, that’s a small lie.

I built a deck in two days, so that’s a plus. It tends to help to a bit handy when it comes to power tools.

Anyway, I haven’t done anything in regards to game making, as initially promised, but hey, I can do what what I want. It’s been such a shitty last calendar month, I think I’ll cut myself some slack. I find it extremely hard to find motivation to work on anything related to that regard, but it’ll come, eventually.

I’ve been roughly planning our next adventure when it comes to Star Wars: Force and Destiny, the boys somehow managed to escape the harsh environment of … <insert planet name here when I recall it> and harvest their rubat crystals. I’m thinking I’m going to get them to find a place to find some old parts and such to craft their hilts for their sabres, but I need to read up on the whole lightsabre creation mechanics.

You know you’re getting old when you start getting arthritis in your elbow, I’m starting to worry about it and specifically how bad it could get in the coming years, especially 15-20+ years in the future. Yikes.

One day this blog will once again feature game making skills…. sometime.

A new day…

Kind of redundant, because everyday is a new day, but today feels a bit different. I feel a bit more motivated today but I also anchored with a bit more defeat. I have a strong urge to accomplish a few things but lack the will to start them. It’s an odd sensation. The past ten months have been a complete and utter challenge mentally and with the recent passing of four months of unemployment, you start to question your own abilities. Everything really compounds exponentially and quite easily I might add.

What’s on tap?

I haven’t touched Mouse or its imaginary counterpart in a long time. The biggest obstacle in the game is simply the art (update on this near the end of this post). A believe I released Canasta a bit prematurely, without the polish I had desired, this will eventually be corrected in due time, but for now, it’s on the back-burner indefinitely. Traders was released over two years ago… (wait, what??!?!?). I didn’t realize it was that long ago. A plan is in the works to work on a 1.5/2,0 release in the near(ish) future.

Currently I’m scripting and planing an adventure in our IRL Star Wars RP campaign that we had started a couple weeks ago. Currently I have a page splashed with ideas and minor things that I’ve come up. Now I’m just deciding what main adversary they will encounter over the next while and ideas where they can find some of their Jedi training. So many possibilities.

As with being off work for the past four months, I’ve found a spare tire. Unfortunately, that spare tire is attached to my mid-section and its could currently replace a small trailer’s tire in case of a blow out on the highway. So, it’s time to nix this before it becomes a replacement for a tractor tire, the bigger rear ones, not the smaller steering wheels. Anyways, I’ve embarked on a 28 (not sure why 28, seems like an odd (err… ) number) days planking challenge, which seems simple enough, but it only takes a few minutes out of the day to do so. Which brings me to my next challenge…

Hour a day. Yea, I know I’ve attempted something similar in the past, but hey, how are you going to get any better without a hair bit of failure? So, off I go again. I’m not sure if I’m going to blog about it every day, but if I’m home all day anyways, I might as well be a bit productive.

I still can’t believe it’s been 2 years since I released Traders… Fack.

Learning… understanding…

It has been a long, crappy few days. I’m not going to get into any personal details about it, but I wasn’t ready for it, it was much too soon and you’re never truly ready for it to happen.

Alas, I’ve had a bit of time to attempt to get into life again, and that means, back to learning. I started reading the core rule book from Force and Destiny a lot more into simply character creation, mainly so I have a better handle on it. I believe that I do, a lot more things have become a bit clearer and some things make sense. I familiarized myself with a few of the common skills and imprinted myself with proper ways to do checks.

I finally figured out how critical injuries become inflicted on targets, now just to get the rest of combat configured, mainly recovering from wounds, critical injuries and what to do if someone is knocked down/out. I also need to get up to speed with the use of strain, and ways to encourage the use of it.

And then there’s the writing of the story. I seemingly agreed to more or less “wing it” from here on out. I don’t think its a big ordeal in a sense, as I’ve been kind of flooding with ideas and neat little obstacles and rights of passage. I think it’ll mainly be the main points I need to keep track of, I can pretty much improvise most things they decide to encounter.

Anyways, I’m off to be productive… possibly.