The Tequila Den

Combines the world of Tequila with Games.

Tag Archives: star wars

Still procrastinating…

I haven’t really done a thing. Well, okay, that’s a small lie.

I built a deck in two days, so that’s a plus. It tends to help to a bit handy when it comes to power tools.

Anyway, I haven’t done anything in regards to game making, as initially promised, but hey, I can do what what I want. It’s been such a shitty last calendar month, I think I’ll cut myself some slack. I find it extremely hard to find motivation to work on anything related to that regard, but it’ll come, eventually.

I’ve been roughly planning our next adventure when it comes to Star Wars: Force and Destiny, the boys somehow managed to escape the harsh environment of … <insert planet name here when I recall it> and harvest their rubat crystals. I’m thinking I’m going to get them to find a place to find some old parts and such to craft their hilts for their sabres, but I need to read up on the whole lightsabre creation mechanics.

You know you’re getting old when you start getting arthritis in your elbow, I’m starting to worry about it and specifically how bad it could get in the coming years, especially 15-20+ years in the future. Yikes.

One day this blog will once again feature game making skills…. sometime.

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A new day…

Kind of redundant, because everyday is a new day, but today feels a bit different. I feel a bit more motivated today but I also anchored with a bit more defeat. I have a strong urge to accomplish a few things but lack the will to start them. It’s an odd sensation. The past ten months have been a complete and utter challenge mentally and with the recent passing of four months of unemployment, you start to question your own abilities. Everything really compounds exponentially and quite easily I might add.

What’s on tap?

I haven’t touched Mouse or its imaginary counterpart in a long time. The biggest obstacle in the game is simply the art (update on this near the end of this post).¬†A believe I released Canasta a bit prematurely, without the polish I had desired, this will eventually be corrected in due time, but for now, it’s on the back-burner indefinitely. Traders was released over two years ago… (wait, what??!?!?). I didn’t realize it was that long ago. A plan is in the works to work on a 1.5/2,0 release in the near(ish) future.

Currently I’m scripting and planing an adventure in our IRL Star Wars RP campaign that we had started a couple weeks ago. Currently I have a page splashed with ideas and minor things that I’ve come up. Now I’m just deciding what main adversary they will encounter over the next while and ideas where they can find some of their Jedi training. So many possibilities.

As with being off work for the past four months, I’ve found a spare tire. Unfortunately, that spare tire is attached to my mid-section and its could currently replace a small trailer’s tire in case of a blow out on the highway. So, it’s time to nix this before it becomes a replacement for a tractor tire, the bigger rear ones, not the smaller steering wheels. Anyways, I’ve embarked on a 28 (not sure why 28, seems like an odd (err… ) number) days planking challenge, which seems simple enough, but it only takes a few minutes out of the day to do so. Which brings me to my next challenge…

Hour a day. Yea, I know I’ve attempted something similar in the past, but hey, how are you going to get any better without a hair bit of failure? So, off I go again. I’m not sure if I’m going to blog about it every day, but if I’m home all day anyways, I might as well be a bit productive.

I still can’t believe it’s been 2 years since I released Traders… Fack.

Learning… understanding…

It has been a long, crappy few days. I’m not going to get into any personal details about it, but I wasn’t ready for it, it was much too soon and you’re never truly ready for it to happen.

Alas, I’ve had a bit of time to attempt to get into life again, and that means, back to learning. I started reading the core rule book from Force and Destiny a lot more into simply character creation, mainly so I have a better handle on it. I believe that I do, a lot more things have become a bit clearer and some things make sense. I familiarized myself with a few of the common skills and imprinted myself with proper ways to do checks.

I finally figured out how critical injuries become inflicted on targets, now just to get the rest of combat configured, mainly recovering from wounds, critical injuries and what to do if someone is knocked down/out. I also need to get up to speed with the use of strain, and ways to encourage the use of it.

And then there’s the writing of the story. I seemingly agreed to more or less “wing it” from here on out. I don’t think its a big ordeal in a sense, as I’ve been kind of flooding with ideas and neat little obstacles and rights of passage. I think it’ll mainly be the main points I need to keep track of, I can pretty much improvise most things they decide to encounter.

Anyways, I’m off to be productive… possibly.

That was a late one…

The boys and I probably hung out a little bit too late last night and it was all thanks to Star Wars. Force and Destiny to be exact. Overall, after we concluded, it was fairly well received between all of us, but we hit some snags along the way.

The first few issues came from character creation. So right off the bat, we got confused and the books really don’t aid you too well in terms of how to actually set up a character properly. A lot of the steps are unclear and somethings are a bit convoluted. We had a hell of a time figuring out what skills the players got for free and the cost of said skill in experience. Nothing was really clear in that regard. We also didn’t fully realize the potential of characteristics either, which set off a mis-match disaster in terms of playing, when we finally got there.

Now, what I thought was going to be the biggest disaster of everything, actually turned out not too bad…. the dice.

After educating the players in what means what, what cancels what, and what each die represents, after a few instances it was actually pretty easy. Although we fucked up bad at the beginning, we mis-read a bunch of rules involving checks/initiatives so the players were actually quite under-powered so they ended up failing a lot of simple checks, always putting them behind the 8-ball in most situations.

Then I forgot all about destiny points.

Then I forgot about the force/conflict/morality.

It was a shit-show.

The next real pain in the ass, although still very much clouded in terms of clarification, are the range bands. I understand the idea, but it some regards its a bit confusing and most of the time, we didn’t feel the need to really move back and forth as for the most part it was a bit of shoot-out. I do, however, believe a lot of this issue was my own, I should of tried to flee a bit more.

After getting proper initiative checks down, we finally had the right order but combat felt a bit… clunky. Weapon use didn’t make a whole bunch of sense in some regards. The players didn’t have any skills in the particular weapons they had purchased and in the books its quite unclear what stats you’re supposed to be using when firing the weapon, then there’s the issue of critical hits, enemies having too high of a soak value for the party, alas… again, this being my issue as I didn’t read a bunch of information as to how it all goes down.

*sigh*

More reading I’ll have to do…

The biggest thing that bites my balls is the lack of information/direction in the supplied adventure. I’m glad it gave me some checks to do for certain things but there wasn’t much in terms of resolution, success/fail. I think I would have been easier off wing-ing it.

I thought about getting more campaigns/adventures, but I think I’d be better off doing it through my own ideas/eyes.

As a group we’ve decided that I would be better off just doing something I’ve prepared as opposed to a dedicated resource.

But, first and fore-most, I need to get a lot of things clearer, easier to understand for a much, much better experience.

Getting ready to hear that familiar sound…

Tonight is finally that night that the boys are getting together for a bit of Star Wars Edge of the Empire/Force and Destiny. I was a bit shocked that the dice finally showed up a couple of days ago. We were planning on forging ahead without them, but I think that would have been a logistical nightmare.

I’ve already told them that at least one of them has to be a jedi as it appears to be a cool struggle with the light/dark side of the force.

Anyways, off to prep for my first crack at being a GM/DM. This could be quite interesting! I’ll post a review of some sort later this week and discuss our pros/cons from the game session.

Wish us luck!

Learning to read…

The last couple of weeks I’ve been spending a lot of my time reading. I don’t normally read a lot of books so this should come as a big surprise to a lot of people. The reason I’ve started doing this reading fiasco is because of this…

I’ve recently purchased a few items to get a group together to get this game going. I’m not going to lie though, its been a huge pain in the ass sourcing a lot of it. I ordered the Core rulebook as well as the Force and Destiny core through amazon.ca to good success. I later got the GM screen from there as well. The biggest issue is trying to get the dice. I ordered one set off of miniature market (which has yet to arrive) and after doing a bunch of reading I’ve heard its much more convenient to use three full sets, so I decided to find some more with the only place to find them is by going to Barnes & Noble. Unfortunately in my town there isn’t a game shop I can just swing by and snatch up a set or two. So now we’ve been delaying our group waiting for these dice to pop up. I’m debating to just use the iPhone app, but it’s just not as much fun than rolling dice. I really disappointed that this isn’t a d20 system. I’m debating on making it one just because that’s what we like.

Frustrating.

…..

I’m still in the process of ¬†planning the new game, but honestly haven’t done a whole lot in those regards. Just haven’t found my drive for it just yet. It doesn’t help I’ve been spending a bit of time outside in the sunshine either cleaning up the yard or improving my golf game. Summer can be a busy month for myself so I tend to limit a bit of screen time. It’s coming, one day it is.

Stepping into the light…

I’ve taken a bit of a break from game-making the last couple of weeks. Just felt like I’ve spent a lot of time on the computer so I decided to close my eyes to it for a little while. Also it hasn’t helped that I probably have a fairly unhealthy addiction to Star Wars Galaxy of Heroes. Very, very, addicting.

I remember loading up Clash of Clans and being totally hooked on that for the first couple of months, but I don’t remember just loading it up just to take a peek at it, like a million times a day. I think it emits crack. It has to.

I’m just dumbfounded a bit as to how addicted I am. I’m running two different accounts on two devices, its stupid. Someone save me.

Anyways, an old friend of mine came to visit a buddy and me a week ago and got us salivating at playing table top RPGs again. Back in the day we played all sorts of games together and more recently we had started a 3-man group of DnD and were doing pretty good, but this last time he came down he forgot our load-outs. Bastard.

So, in turn he recently picked up a game called Descent. It reminds me a lot of playing HeroQuest, but updated and a lot more advanced in some regards. I particularly like the idea of the dungeon master (?) actually has his own goals, perks and a bit of desire to win. Leads to a neat dynamic to the game. I definitely enjoy an ongoing type of board game that can be so immersive. (hint: that’s why I added a CCG tab long ago).

Any who, we mentioned we were addicted to SWGOH, and he slipped up. He mentioned something he definitely shouldn’t have. He told us about Star Wars: Edge of the Empire. He’s like, its DnD, but Star Wars. I think our mouths dropped. Seriously. We love Star Wars and this is the perfect thing. Immediately we started googling and finding somethings out about it and it was heaven. Ha ha.

So, a costly trip around the internet and the books are in the mail. Now I’m simply eager and inpatient.

We just find that it’s easier to find a group of guys to RP with Star Wars as opposed to traditional dungeons and dragons.

And, it didn’t help I found Star Wars Force and Destiny. Credit card took a nice little shit kicking this past week, ha ha. Oh well. I’ll try and post some antics on here as time goes by, and maybe throw up a bit of review in the process. Gotta use up the articles tab somehow ya know?

Taking a small break…

I figure the best way to get back into the swing of things is go back to what I know. I know how to write JavaScript. So JavaScript I will write. I ventured back into the land of Canasta the last couple of days re-familiarizing myself with the code and working to improve it’s polish and fixing the troublesome AI issues I had with it back when it was in development. My goal is to ultimately release it to the world as I did with Traders. I’m hoping seeing some accomplishments with Canasta I could transfer that towards ‘mouse’/’whatever it is’ in the near future.

The problem I’m having with mouse at the moment is the lack of graphics, and my ability to make said graphics. So, the way I see it is that I can struggle fuck making the sprite I need to continue development, then when I’m frustrated, I go back to Canasta which is relatively straight forward. I just need to do it.

So about a month or more ago a few friends told me to download a game on my phone. And… I got hooked.

It’s an amazing game and they really are pushing me towards spending real currency on the game (which so far I’ve refrained from) just because I want so many different characters. I’m a bit of a completion-ist in some regards. Any way, I started a new account on the iPad and already bombed my way up to level 28. I took a different approach this time. Instead of evenly distributing myself across all the characters, I’ve homed in on some key characters I’d like to level up all the way to the end. I’m going for the light side clone army and the dark side’s geonosian race. Definitely pick this game up on android/iphone.

Between playing this game and watching Rogue One an unhealthy amount (that isn’t possible!) it really makes me want to play old Star Wars games, watch all the movies and make a bloody fan game.

Scheduling some time…

Now that I’m officially off work until the new year (pending something catastrophic), I’m setting up some time for some development, finally. I’m going to hammer out a nice little design doc pertaining to the game and some major points I need fleshed out. I have most of it in past notes and some neat little ramblings on my phone, but the key is to put forth everything in a central location so I can firmly put forth a solid plan.

But first, I must get something a little more important out of the way…

2000px-Star_Wars_Logo.svg

I’m not an absolute die-hard fan, but I’m definitely a huge fan. I just didn’t feel like freezing my butt off in the cold waiting in line for a few hours. I’m a bit of a wimp. We’re (friends & I) are hoping the lines drizzled down a bit so we can head out late tonight to see the movie. I’m pretty excited to see the new one from all the hearsay I’ve heard. Going to be good!

I’ll post some thoughts about it tomorrow, maybe some other news as well…

Being ill is not advised…

After a good few weeks battling a nasty little cold/flu, I think I can say I’m on the up and up. You see, I’m very stubborn. If I feel a certain way about something, that’s the way I see it. I’ll see it that way until someone/something or time proves otherwise. Secondly, I hate taking medications. I hold off until the bitter end. Well, that finally came up when I had a hard time sleeping through the night, and trust me, I love my sleep. Of course I still feel like a bag of ass, but I’m much better now.

So let’s talk about delays shall we? I was hoping to finish Traders before I head back to school in late October, but I’m feeling it isn’t about to happen. I can hear the vast following (har har) sighing. But here’s what’s up. First and foremost, (and already mentioned), I’ve felt like crap. There has been days where I haven’t even turned on my computer to look at it. And honestly, my computer is on nearly every minute I’m at home, so that’s an oddity.

Next, NHL15 came out a couple of weeks ago (well, little more than a week, but I don’t count… [yeah I do]… ), and I’m deeply involved yet again even though I haven’t been able to play a whole bunch as of late. I’ve also fired up Diablo III (xbox360) again and have been playing that off and on when the friends aren’t able to play NHL.

And down the ladder, hockey season is about to roar up again. That means ball hockey is coming back, WHL hockey starts tomorrow and the NHL camps are under-way this week. Lots of days are getting eaten up just by hobbies.

Finally…

A long time ago (in a galaxy far far away), I used to play a lot of card games. I’m not talking about ‘Canasta’, although I did play a lot of those cards back in the day, and still do. I’m talking about CCG’s. Collectible Card Games. I’m very determined to collect sets and I NEED to have all the cards. This is troublesome when it comes to a wide variety of games that I used to play. Bare with my nerdy-ness… I played Magic: The Gathering, OverPower, Star Wars CCG and Pokemon. Yeah, I even played fucking Pokemon. That’s a lot of dineros. The worst part is that I’ve kind of got back into Magic. I bought a few packs and decided to not really play, but just to collect. I found my old card collecting sheets and placed the ones I’ve got in their respected slots. Well… I’m only 24 cards short of the set now. Ooops. But any way, that wasn’t the point I was going to get to.

This is…

I’m creating my own CCG. It’s yet to be named. It’s a interesting hybrid of Magic and Star Wars with some familiar DnD elements. I’m pretty excited about it. I’ll end up posting a project page when I get more of the rules finalized and some testing done. I’m currently in the process of creating cards from a database I’ve created. These cards are simple placeholders and hold the vital information for testing. They have no names but rather just the information. Maybe I’ll be on Dragon’s Den some day?

Peace out!