The Tequila Den

Combines the world of Tequila with Games.

Tag Archives: traders

A new day…

Kind of redundant, because everyday is a new day, but today feels a bit different. I feel a bit more motivated today but I also anchored with a bit more defeat. I have a strong urge to accomplish a few things but lack the will to start them. It’s an odd sensation. The past ten months have been a complete and utter challenge mentally and with the recent passing of four months of unemployment, you start to question your own abilities. Everything really compounds exponentially and quite easily I might add.

What’s on tap?

I haven’t touched Mouse or its imaginary counterpart in a long time. The biggest obstacle in the game is simply the art (update on this near the end of this post). A believe I released Canasta a bit prematurely, without the polish I had desired, this will eventually be corrected in due time, but for now, it’s on the back-burner indefinitely. Traders was released over two years ago… (wait, what??!?!?). I didn’t realize it was that long ago. A plan is in the works to work on a 1.5/2,0 release in the near(ish) future.

Currently I’m scripting and planing an adventure in our IRL Star Wars RP campaign that we had started a couple weeks ago. Currently I have a page splashed with ideas and minor things that I’ve come up. Now I’m just deciding what main adversary they will encounter over the next while and ideas where they can find some of their Jedi training. So many possibilities.

As with being off work for the past four months, I’ve found a spare tire. Unfortunately, that spare tire is attached to my mid-section and its could currently replace a small trailer’s tire in case of a blow out on the highway. So, it’s time to nix this before it becomes a replacement for a tractor tire, the bigger rear ones, not the smaller steering wheels. Anyways, I’ve embarked on a 28 (not sure why 28, seems like an odd (err… ) number) days planking challenge, which seems simple enough, but it only takes a few minutes out of the day to do so. Which brings me to my next challenge…

Hour a day. Yea, I know I’ve attempted something similar in the past, but hey, how are you going to get any better without a hair bit of failure? So, off I go again. I’m not sure if I’m going to blog about it every day, but if I’m home all day anyways, I might as well be a bit productive.

I still can’t believe it’s been 2 years since I released Traders… Fack.

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Taking a small break…

I figure the best way to get back into the swing of things is go back to what I know. I know how to write JavaScript. So JavaScript I will write. I ventured back into the land of Canasta the last couple of days re-familiarizing myself with the code and working to improve it’s polish and fixing the troublesome AI issues I had with it back when it was in development. My goal is to ultimately release it to the world as I did with Traders. I’m hoping seeing some accomplishments with Canasta I could transfer that towards ‘mouse’/’whatever it is’ in the near future.

The problem I’m having with mouse at the moment is the lack of graphics, and my ability to make said graphics. So, the way I see it is that I can struggle fuck making the sprite I need to continue development, then when I’m frustrated, I go back to Canasta which is relatively straight forward. I just need to do it.

So about a month or more ago a few friends told me to download a game on my phone. And… I got hooked.

It’s an amazing game and they really are pushing me towards spending real currency on the game (which so far I’ve refrained from) just because I want so many different characters. I’m a bit of a completion-ist in some regards. Any way, I started a new account on the iPad and already bombed my way up to level 28. I took a different approach this time. Instead of evenly distributing myself across all the characters, I’ve homed in on some key characters I’d like to level up all the way to the end. I’m going for the light side clone army and the dark side’s geonosian race. Definitely pick this game up on android/iphone.

Between playing this game and watching Rogue One an unhealthy amount (that isn’t possible!) it really makes me want to play old Star Wars games, watch all the movies and make a bloody fan game.

2016 hasn’t been a kind year…

There’s definitely been a ton of speed bumps in 2016 so far, and it definitely seems that it’s not done and things are only about to get worse. It’s getting harder to focus and harder to get things done. Getting old is terrible, awful thing to happen.

Not willing to delve too much into my personal fiasco at the moment, lets talk about something a little more, fun per say.

With the aforementioned, I’ve been stalled on many of my projects and desire tends to fade away with that unfortunately. I haven’t touched Canasta in months, and its so damn close to being finished it drives me wild. A couple months ago I pissed around with the idea of Traders 2.0, I started by stealing new placeholder images from a popular playing site, if I ever end up with time, the plan is to acquire legit tile faces, or in some unlikely event, I may make some neat custom ones. I also reverted to the default color scheme of the game, which gives it a more classic and true feel. As of yet, I haven’t added anything new visually, however a lot of the back-end logic has changed considerably. I’ve tried to get a lot of the hard coded aspects out of the core to make it much more manipulative and easier to correct and change.

Don’t expect Traders 2 to come out  any time soon. I think I’ll start my focus on completing Canasta to get that dog out the door.

Then as always, comes Mouse. Fuck.

I really want to make this game, so many things I want to do with it, just really want to get that story out and just make a great game. However, I’ve been following a few sites and other developers with the games and all I can think to myself is, wow, don’t you ever plan anything? There’s a lot of shit out there being created and it’s just garbage. Awful. Needless to say, I need a plan, and a direction, I want to make it cut and dry and leave out a lot of guess work. It’s unhealthy and it’s harder to work towards a certain goal if you don’t know what it is. So, that’s the plan.

Canasta, plan Mouse, make mouse, release mouse. Ha.

We’ll see when I write again.

Rolling along…

Since my own little pep-talk, I’ve managed to fix up Canasta to the point where it’s mostly playable. Oh my gosh did I have a bunch of redundancies in the code. I found it really pleasing to see how I’ve gotten so much better at scripting, nice to know I’m headed in the right direction. With that said, I have a couple of interesting bugs to track down before the beta release.

To think I’m on the verge of releasing my second game, I’m still a bit shocked I got the first one off the desktop and on the internet. Finishing Traders was the best thing I could have down for myself, just knowing all the steps in finishing a game, it becomes a bit easier to sit down and actually do it.

I’m thinking I probably have about another week or more before Canasta is ready to launch, but at the very most, I’m thinking a late March release. As of now, a few things will be missing from that release, one of the key items missing will be any sort of assistance, since it’s a fine tooled game that is a bit difficult to understand. My goal for the game in the end is to have it much like Traders in the regard that it will be human on human, as opposed to human on cpu. Time will tell of course.

Off to squash the bugs!

Nostalgia…

Took a bit of a break from game creation to hit up an old console classic, Final Fantasy. No, not the original one. I hooked up the old Playstation (yes, PS1), scoured through the games that I have and had a bit of a toss up between Final Fantasy VII, Final Fantasy IX and Metal Gear Solid (the original, 32 bit era that is). I knocked MGS off the list nearly immediately for a couple of reasons, firstly, I’ve been beating Destiny to death lately and wanted to walk out of any first person shooter/guns type of game.

I started with FF7. I loaded up a super old saved game to see where I was at, yea, no. Just got shot down in the duster so I skipped that over, I’ll continue that game on Steam instead where I have all the goodies. So instead I stuck in Final Fantasy IX.

top-100-rpgs_final-fantasy-ix

What a beautiful game. I haven’t got very far in my first session as of yet, but I plan on playing this to kill some down-time (which seems to be limited greatly recently), definitely missing the times I could just delve into full RPGs for hours on end.

I’ve been thinking about my next project as I give Traders a bit of a break and just be happy with the release. I want to work on Mouse because I feel like it needs to be done for myself, but I don’t want to take the work in the planning aspect of the game which is needed dearly. The other problem hindering the game is not necessarily the graphics (which is a battle itself), is my in-ability to make a decision. I’m awful for it. If I’d just make some concrete decisions the game could easily progress further and more things can get created. If you look in the “mouse” section of the site and go through the screenshots you’ll see basically three different games. A full out RPG and what appears to be a Zelda knock-off.

Maybe I’ll just vanilla-it and do something simple with it’s story and add in flare when I get a bit further on. My dreams are absolutely huge, it’s the time, devotion and ability that hinder!

Release Party!

Holy crap I finished something.

I’m proud to announce that 1.0 of Traders is up for grabs, here.

Some information:
– unzip the folder to desired location on your computer.
– locate file “config.exe”, run it. I recommend “standard32.dll” as that’s what I’ve developed/tested with.
– open up “engine.exe” and select “Server-Traders”. This is the server portion of the game, only one player needs to run the server. Once the server is ran, it’ll display an Address for the clients to connect to.
– For each player they need to run the “Client-Traders”. Logins are mandatory, however, a new account is simply made by logging in with a unique username and password, it accepts the password as is and creates an account, next time you try to play a new game, the password will have to match to use that id.
– game may not work with anything but Windows XP, I don’t have anything else to test with, so use caution as it may not function correctly.

Rules are not included in with the game as it is a fan game of Catan.

I have not gotten permission to release this game or the creation of this game. This game is not for sale nor is it closed sourced. Enjoy at your own risk.

Long day of testing…

screenshot 2015.03.16 20.31.11.0326

It’s been tedious task testing a bunch of different scenarios and as many as I can possibly think of. There’s only so much I can truly go through until I need a separate brain to go ahead and think differently, so, with that in mind, I plan on a March 20 release date, so stay tuned & glued to this blog for your opportunity to claim this as your own.

(edit: I put the same date as the publish date as this post, that of course is incorrect, kind of a scatterbrain, the release is planned for March 20th.)

I’m going to spend the rest of the week polishing and omitting debug/testing, and non-vanilla data that will just inflate the file size (although I think it sits under 1 MB in size).

Just polishing…

I’m not going to bother posting about the longest road since I didn’t get any requests, and frankly, I’m lazy… and I hate it. I’m just more happy with the fact that it works, and it works well.

Right now, I’m testing and cleaning up some animations and deciding what I need to get done before a release. It’s real close. I’m serious this time! I just want to make sure I’m releasing a good stable and clear game that has been tested significantly.

But for now, back to the testing hole I go, look for new updates regarding Mouse in the coming weeks as well as the release of Traders.

Still recovering…

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Went to Vegas this past week and enjoyed it thoroughly. Definitely missed out on a bunch of sleep, but replaced that with plenty of booze and gambling. I wish I could go there more often, but then again, I might die by the time I’m forty.

Go see Beatles Love by Cirque du Soil. Amazing, two thumbs way up. Also, get totally hammered in a good mood and check out the Tournament of Kings at Excalibur. totally worth the money, great entertainment.

When you get back from Vegas, give your liver a break, the drinks are ten times stronger coupled with lack of sleep and more booze, you’re going to be a wreck.

Best part of all, I did what I wanted to do, I learned (enough to play, basically), how to play craps. Interesting game and if you can find a cheap enough table it’s worth your time to play as it can be a cheap/fun experience. Don’t be let down when you loose the dice. I threw those bitches off the table more times than you could count.

Anyways…

Back on Traders again, working away mainly fixing lots of bugs and graphical errors that have been popping up. As of now, I’m going to say an early summer release, if not sooner. Something will be in your hands sooner rather than later.

A New Year… and a little behind.

It’s been a busy holiday season and being a bit busy with everything going on, I delayed a bit with working on Traders. I’m finally back in the saddle working on it again. Nothing much to report on it yet, but I’m working on getting a few things to work back to the way they should.

This will be out before 2016 rolls around, I promise. I’m fairly certain it will not take the entire 12 months either.