The Tequila Den

Combines the world of Tequila with Games.

Tag Archives: nostalgia

I think I’m crazy…

These are some of the rarest cards you can find in Ultimate Masters.

And I have them.

I was shocked, these three cards alone are worth nearly $200, and hopefully, their value will only increase over time. This set will be exceptionally hard to finish simply based on the fact the singles are very hard to find and boosters are not cheap at all. I have no idea why I’m trying to complete this set in the first place. It helps nabbing 2 of the top three in prices in the first two boosters I’ve opened. So that’s a bit crazy.

And that prelude basically runs into this…

I’ve found a good detour to making tiles for mouse, and that is CCG. Now, I’m not just talking about collecting Magic cards, I’m talking about one of my young-self’s dream, building a CCG.

I know it sounds incredibly far fetched and an odd aspiration, especially since we live in such a vast digital world (even more so with gaming/sociability), this has been my dream ever since I ripped open a pack of Magic cards back in the early 90’s. Oh how much I kick myself for not finding my old collection, although, I missed the bus on alpha/beta and caught the revised/4th edition cards, so the cards I had were not crazy rare to begin with. Still, I love the nostalgia of collecting cards. I’ve collected thousands of cards from many games, mainly Magic, Overpower, Star Wars and even Pokemon, nothing beats the mini rush you get when you tear off the plastic of hidden, unknown cards underneath.

My goal in my CCG was to bring better game play to Magic, more players to Star Wars and more detail to Overpower. And with that ball of flames, add in DND (Dungeons and Dragons) elements to make it less static and more robust.

My childhood was filled with so many games and fads that my imagination ran circles tirelessly on end. Not only did I grow up with the best era of video games (retro 8/16/32bit), I dabbled in the aforementioned Magic, Pokemon, OverPower, and Star Wars, but I saw (and played) the rise of Pog, and it’s fall for that matter. I played HeroQuest and dungeons and dragons.

Basically what I would love is Dungeons and Dragons but in a CCG, but the CCG would work like Dungeons and Dragons, confusing, and weird, yes. But that’s what I want.

So this is my other oops. I’m making a digital “tester” per say, but unfortunately it’s quickly becoming more and more of a necessity to create the actual paper equivalent to hash out real game play, mainly because it’s a lot easier to code something that actually exists (set behavior properties) than it is to try one thing, but having to modify it could be an absolute nightmare.

I did however, benefit greatly from this prototype, (a lot of leg work was previously done from Traders), this demo is currently fully networked and I’ve addressed a few issues I’ve encountered in Traders (mainly the odd abnormalities).  I’m getting a lot better are creating a better framework for networking which will benefit future projects.

So yea, I’m now doing art on two fronts, digitally and physically, FML.

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Nostalgia…

Took a bit of a break from game creation to hit up an old console classic, Final Fantasy. No, not the original one. I hooked up the old Playstation (yes, PS1), scoured through the games that I have and had a bit of a toss up between Final Fantasy VII, Final Fantasy IX and Metal Gear Solid (the original, 32 bit era that is). I knocked MGS off the list nearly immediately for a couple of reasons, firstly, I’ve been beating Destiny to death lately and wanted to walk out of any first person shooter/guns type of game.

I started with FF7. I loaded up a super old saved game to see where I was at, yea, no. Just got shot down in the duster so I skipped that over, I’ll continue that game on Steam instead where I have all the goodies. So instead I stuck in Final Fantasy IX.

top-100-rpgs_final-fantasy-ix

What a beautiful game. I haven’t got very far in my first session as of yet, but I plan on playing this to kill some down-time (which seems to be limited greatly recently), definitely missing the times I could just delve into full RPGs for hours on end.

I’ve been thinking about my next project as I give Traders a bit of a break and just be happy with the release. I want to work on Mouse because I feel like it needs to be done for myself, but I don’t want to take the work in the planning aspect of the game which is needed dearly. The other problem hindering the game is not necessarily the graphics (which is a battle itself), is my in-ability to make a decision. I’m awful for it. If I’d just make some concrete decisions the game could easily progress further and more things can get created. If you look in the “mouse” section of the site and go through the screenshots you’ll see basically three different games. A full out RPG and what appears to be a Zelda knock-off.

Maybe I’ll just vanilla-it and do something simple with it’s story and add in flare when I get a bit further on. My dreams are absolutely huge, it’s the time, devotion and ability that hinder!

Cleaning out my closet.

Well, its more of a room really. Been hard at doing some daily chores the last couple of days, could be because of having the last couple of them off from work. Its been delightful having the time off, especially since I’ve made a bit of progress on Traders, which I’ll discuss later.

First off, I was cleaning out a bit of a junk room. Mainly all the stuff that really didn’t fit anywhere else, old paperwork, boxes of stuff I haven’t touched in a while, extra tools and mainly my desktop computer. Any who, I stumbled upon my collection of Star Wars CCG cards. So, respectfully, I catalogued them, then did the unthinkable, I tossed out my doubles. I never really thought I could. But it really felt like I was letting go of my childhood a bit. I was okay with it. The one thing I couldn’t find was my Magic cards. I’m not entirely sure where the hell those are. Hmm… the days when Magic was simple. I can’t even remember how to play. I almost bought a few packs just to bring back some nostalgia. I woke up a bit and remembered that I wouldn’t really touch them, I wouldn’t know which ones were valuable and I’d have no one to play with. If I could find packs of the first few sets I’d buy those in a heartbeat. (Opens Google search…)

Oops, anyway, found out I played in roughly the 3rd edition era, perhaps even a little bit before that. Playing POG and Overpower as well clouds my memory. I don’t even remember how to play OP either, I just remember it was super simple and there was a Reserve character. I couldn’t find my Batman either… damn it.

Anyway, back to Traders. I’ve spent the last couple of days re-factoring it and making the game smoother. I’ve moved the players’ information to the right spot which was once occupied by the chat section. I then moved the chat to the top of the screen and can (well, will be) be opened/collapsed by pressing the ’tilde’ (~).

I’m pumped to get this game out of my hands. Soon enough, soon enough…

So I learned Ruby.

Now I’m all messed up trying to figure out if it’s “learned” or “learnt” now. Shit. I really don’t care.

Anyway, I found Codecademy about a week or so ago, special thanks to Stumble-upon. I promptly scoured the site and tried my luck refreshing my HTML skills to begin with. Then it dived in some CSS. I really wished I got into CSS beforehand because wow, it is really simple stuff. Would of made my life a lot easier when I was running the newsletter section of rpgmaker.net, as well as my own site before that time, (new)rpg-haven. Yeah, I’ve been around for some time now.

So I blazed through those two sections and I thought about hitting up the Javascript section, but then got thinking, how hard could Ruby be? I’ve enjoyed looking through forums of people having issues with RGSS (RPGMaker’s scripting language, which is basically Ruby with their own API), and I look at their code and go… I understand what is going on, but I’m just not familiar with that API. So I said fuck it. Ruby here we go.

I jumped in both feet wet and climbed up to about 40% completion. And, in about four days later, I finished the course. It’s a beginner course, so it is not difficult and they take it pretty slow. It’s meant so everyone can do it. I also have to admit, it didn’t really take me four days, I basically did about 4 hours straight the first day, then about an hour at most the next following three days. So, its not like thumbing through a large textbook.

So what’s next? I have no idea. I don’t know what to do it with it now. I’m thinking that after I release the Sphere version of Traders, I’m going to work on a Ruby/Web or maybe I’ll skip over to HTML5/JavaScript thing. I really don’t know what is in store just yet.

I’m going to head back to CA and head down the JavaScript course just to help sharpen my skills there and make sure I’m not developing any terrible habits, though I’m sure I have some and it doesn’t hurt to get better. I’ve made great strides in the few years I’ve been doing some good scripting.

So have I done anything productive? Hmmm…. I’m going to go with no. I’m at such a mental roadblock with mouse that I just don’t really know what I’m doing any more. I have no desire to really work on it. I did however pick up Traders again though. I’ve been more focussing on MapMaker as opposed to the game itself. I’ve added the reset map button and working on the ports now, should be relatively easy to finish… I hope. Lots of features to add into it yet though. I’ve also started to mould out the client a bit more now, it now asks for account name, password and server at once, rather than just putting your name on the first screen, then server afterwards. It’s getting closer to the final product.

Its been a week.

It’s been a damn long week. Unfortunately, the weekend is pretty much over already. Between hockey games, ending of the Olympics, turning 30, moving and settling, its been a crazy time. So much in fact I haven’t been remotely available to start/finish/continue anything that I’ve really wanted to in that time.

So the plan? Spend more time on my games,  I want to finish all three. Two of which are nearly completed, both just needing some polish and configurations while the other, Mouse, in a very premature state. Focus will continue mainly on Traders but when I need a mental break, it will shift to Mouse, as it nearly always does.

I was bored waiting at the doctor’s office a few weeks ago and made a hefty list of things I needed/wanted in Traders. It serves as a handy aide when I’m a bit lost. I find it’ll help a lot when it comes to brainstorming and thinking about Mouse. Back to the grind!

(Since when does it take nearly 20 years to make a single game? Albeit, not that same one. Anyone ever remember a game called Barratone Fist? I miss the old days of the original RPGmaker.net, the engine rush, RPG2000, RMDownloads, rpg-haven, and the list goes on. GamingW was still shit back then too.)