The Tequila Den

Combines the world of Tequila with Games.

Category Archives: posts

At first I was excited…

It was a tad bit of shock this afternoon when I fired up the old blog. I checked and to my surprise, I found 12 pending comments to sift through. Usually they are legit because from what I’ve noticed, wordPress does a pretty good job of filtering spam for the most part.

Unfortunately, they went 0 for 12. Good, fun time, spam.

Anyways, purpose of this post was to show you something I haven’t done in at least a couple of years (I’m too lazy to officially check), and that is to show you a terrible screenshot of mouse. Ha.

Anyways, as you can see, this is a test environment and I’m currently re-learning a lot of scripting nuances about the MapEngine as I haven’t toyed with it in a few years. My end goal is to create all of the systems and presumably all the cases of interaction and game play. After I’m able to complete these, the rest of the game can come together and by god, progress can finally be made.

Can you tell I’ve had some free time?

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Now, back to polishing and Mouse…

Version 2.0 of Canasta is finally here.

The game will likely get updated again in the near future once I’ve reworked some of the animations/game play.

You can press Enter to pause the game (current animation will finish), then press Escape if you wish to quit or press Enter again to resume play.

I’ve included a brief overview of the rules in rules.txt, should come of some aid for new players, but if you want more detailed instructions on how to play, either contact me here by commenting, or let google be your friend.

A more detailed version of the rules/game play will be coming in the future as well.

Missed a step…

I started rewriting canasta with a bunch of good intentions. The purpose being, clean up the code, improve the AI and remove some redundancies. At first, I did a damn good job, cleaned a few messy parts and streamlined a few things to make it easier to follow and track when/if errors occurred.

I made one crazy mistake, I neglected to improve/fix the animating functions. I knew they were in a bit of chaos beforehand, but now with some more animations added to the mix, more AI options, it’s becoming a disaster per say.

Now I’m at the point where I’m debating to continue “patching/hacking” to improve gameplay, or to completely overhaul the system in general, and cleaning it up even further. I’m first leaning on continuing the course until the game can reach it’s finished state, then in turn, release version 2.0. Then, in due time when I complete the “renovations”, release a 2.1/2.5 version, with only bug fixes and the improved animations.

In the coming days I’m planning on tracking through with Mouse (finally), and basically filling it more with technical demos/systems before I continue with a concrete game/story going forward. There are a few systems I want to incorporate into the game, therefore I figure I should commence in some regards to get the ball rolling and display some of the “goodness”.

In real life news, I’m going to update some things in regards to Star Wars Force and Destiny as the guys and I are going to try and make in a recurring thing, possibly with me stepping down as the DM/GM. I’m also going to outline some of the pros/cons we’ve already come across while playing.

Good games need to stop coming out…

So after being a tied up with the world of Destiny 2, it started getting a tad repetitive and I was started to lose a bit interest, then of course they come out with forsaken. Well, fuck my life.

So I’ve been back in the grind until Red Dead Redemption 2 came out… well shit, there we go again.

Fallout 76…. yea, haven’t even touched it yet…

Farming Simulator 19…. (yea, I fucking play it sometimes, usually when I’m super bored.)

 

Anyway…

I’ve been steady hacking away Canasta 2.0 trying to seep out some odd behavior from the AI which is painstakingly painful. Its been doing some crazy things and sometimes I keep opening a can of worms which leads to another can. And then another. I have however been able to polish the game a bit and add some new animations and cleaned up some of the game. I’m hoping to release 2.0 before the new year, time permitting of course.

Just rolling on…

It’s been four months since I’ve last popped into the lines of WordPress.

I haven’t honestly missed it, but hey, I kept thinking, I should just ramble on for a few minutes, and just do this as a daily task. But I get lazy. I get lazy a lot. So instead, I find other things to do and usually those things consist of hanging out on the couch and either playing video games or powering through a netflix marathon.

It’s truly sad. I should be leaps and bounds more productive. I still have so many envisions of what I want to accomplish, not only to Sphere and game making, but to generally a lot of things. I couldn’t even count on two hands how many “projects” I have on the go. Wednesday I managed to kick myself a little bit in the ass and get a few things accomplished.

Made an ultimatum with myself, told my fat ass to either workout or figure out what I needed to finish the siding in the back. Of course I decided to make a trip to the local Home Hardware, sigh.

Of course the plan going forward is to literally finish all the projects, but the order in which is crazy clouded. Recently today I’m a stand still with the back siding so fired up Canasta and began work on Version 2. So far I’m just going through the code and cleaning up what I can and investigating any issues I’ve had with version one. I’m fairly confident in the current frame work of the game so the plan going forward is to clean up the AI as much as possible and make them respect wild cards more than they currently do. After that is complete I plan to focus on adding more customization options with more card backs, altering fonts, animation speeds and key manipulation. As usual, just a lot of general house keeping with regards to helpful hints, help texts and the like. More polish essentially, as most of my games lack that.

I’m guessing online play similar to Traders won’t be present in Canasta until version 3, whenever you’d like to take a guess when that would surface.

The plan has been and will tend to always be, is to focus on making Mouse a reality.

The woes of life…

Its funny sometimes when you literally just become blank to the world. Just totally daydream and just miss things. I kind of known, but definitely forgot about the Star Wars series I’ve been reading by Chuck Wendig, well apparently it’s a three part series and I remember about 1/2 a year ago I went ahead and picked up one of the books, not currently realizing that it is part of a set. I left it on the back burner for sometime simply because I’m not much of an avid reader and I was already in the midst of reading Thrawn.

The power had just gone out and after fetching a couple of battery lights to illuminate the living room I decided to dive back in the book. For whatever reason I flipped to the last couple of pages and recalled seeing the series of books. And by my collection of luck, of course I’m reading book 2 of 3. Perfect. So I neglected it and kept reading on.

I dropped the book after that night and decided the next time we’re on a trip out of the city to a larger one that I could find the remaining two books, I’ll snatch them up and attempt to read them in order. That day finally came on Sunday. Now, I’m trying to make time to read at least a couple of chapters every day or two, and currently, I’m one for one. I’m pretty damn awesome. From what I’ve read so far, its nice to actually get some introductions to some of the characters that I’ve already read about. Fascinating stuff.

Scratch off Concrete laborer to the list of jobs I wish not to hold. I was helping out a friend the other day and it was hot, the shit was heavy and it was just a pain in the ass. Although I’ve been told that it was a bad day and wheel barrow-ing is the worst/hardest way to do it. Understandably, of course.

My back hurts, my fingers have some really nice callouses now and I got sun burnt. All around, it was a terrible experience.

Mining for gold…

No, this post isn’t about picking my own nose, although, it has happened in the past, it’s not the point and it isn’t this post. After being incredibly lazy the last few days and scouring the internet, mainly facebook and pinterest, a few items keep popping up on my feed.

Pokemon cards.

Odd yes, considering I haven’t searched online for anything of the sort, but for some reason “Charmeleon” keeps showing up and putting up a scary price tag, $5000US. Which is crazy I might add. So today, I spent the majority of my day trying to figure out what makes it so special, although I’ve come to the conclusion that I don’t have the right card, I had to dig some more, naturally of course. I watched a couple of YouTube videos to spot the differences between the good ones and the regular ones, to my demise, I don’t have the right ones, although I have some that aren’t listed in the rare, could be of some value, but I stopped searching soon after.

I started thinking back to the time where I moved away from the city and needed to downsize my possessions and one of the casualties was my card collections. You see, back in the day, mainly middle-school, late elementary, I used to play a lot of CCGs, (you may notice the CCG [Collectible Card Game] tab on top), mainly playing Overpower, Magic, Star Wars (surprise!), and finally, Pokemon. Point being, I decided (at the time), to simply toss what I believed to be common cards away, or ones I found, not worthy or useless. I believe now I might have thrown a couple thousand dollars away now, oops.

Anyways…

I’ve been periodically opening text documents and jotting down thoughts and ideas for a game, I’m trying to find a particular motivation to kick my ass in gear and start scripting again. Problem is, I tend to lack planning out a project and guide it to success. The only reason Canasta and Traders got released is that a board game is already planned out, it has set rules, graphics and game play, so it’s rather easy to proceed.

So once more I’m sitting here with a semi-blank screen with only a hand full of text to be shown. Unfortunately most of the ideas put down are of my inspirations, mainly Destiny & Star Wars. Then, the rest of it is mainly information such as debating puzzles versus dungeons, levels and experiences, sandbox and plat-former.

Basically what I want to make is a open world Star Wars game that is similar to style Destiny portrays but obviously with some differences, mainly my debate being single player versus multiplayer. This decision is huge as it alters and hinges so many other decisions in terms of making the game.

Oh dilemmas.

Mixed emotions…

I’ve won the lottery!

 

 

 

 

Of excess free time. FML.

I’ve been welcomed back to the unemployment line, a line I’ve been fairly familiar with the past couple of years. I’m a bit beyond frustration, just thinking I’m still sitting in the circling in the box of disbelief. I’m not really sure what to think anymore. Honestly thought this wouldn’t happen again, I finally thought I got my last job.

Over the past couple of days I’ve been thinking of my future, been thinking of what do I want to do next, I’ve been leaning towards leaving the profession and trying something else. The once secure profession I had thought I joined seems to be a thing of the past, I believe I’m honestly done with the insecurities of it and want something particularly more concrete, more permanent foundation.

I’m also starting to realize I’m not that young anymore, I’m getting old.   It’s heartbreaking. I remember going out golfing and swinging out of my ass, pounding the ball down the fairway. I recall the times that my 8-iron would pop out 160 yards, somewhat easily I might add. I’m lucky to hit 140, on a good day.

My habits have changed, I feel like I’m turning into an old man who looks out his window and yells at the kids to get the fuck off his lawn. My body aches when I wake up in the morning. I’m contempt with staying in on a Friday/Saturday night just relaxing. It feels like forever ago when it was a supreme chore to roll myself out of bed in the morning to hit the links, I was in good fortune to make my tee time. Now, I’m up well before, sometimes because I have to pee, and I have time to practice. Practice. We’re talking about practice. Practice, man. My thoughts have changed with golfing in general. I’m more of a smart golfer, a course manager. I tend to avoid penalties and take the safer route, a lot more conservative. I never used to look ahead, now I’m thinking at least a shot ahead, if not 2, and its made me better.

I’m thinking ahead now, more than ever before, I just think its time to do what is right, for my mind and more importantly, my body.

Sorry for the long ramble, its had to get out somewhere.

Just taking a breather…

After a pretty hectic push to finally push 2.0 out the door, I decided to just unwind a bit and take a bit of a break from the grind. I’m sure there’s some lurking bugs that I couldn’t foresee or just fell a tad blind to notice.

At this point I’ve already started the next iteration of Traders, haven’t honestly got too much off the ground as of yet, but I’m fixing and combining items to make everything much easier and flow a lot nicer, unfortunately however, it’ll require a lot more testing in the future. Also coming as a new hazard is the overall length of the script. Currently I’m pushing well over five thousand lines of code, and that is only the client portion, the server is more or less the same size. It’s a huge undertaking and the updates will likely be a little more “productive”.

I’m planning on adding some “flare” to the site, hopefully in forms of more content and more things I had planned on in the beginning, like more articles, reviews and just overall… jabs.

Just need to find some time now… ugh.

2.0 is here!

Go and get it here.