The Tequila Den

Combines the world of Tequila with Games.

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Picking away…

So the new implementation of the menu system is now completed and I’m pretty happy about it. There’s a few things I want to fine tune and ultimately add to it, but it has already surpassed the previous version by leaps and bounds, including code length. I was a bit worried as it felt like a big step backwards, but I set forth a plan and executed quite well.

I also started on making tiles, and more tiles. I’d like to say I’m getting a bit better at it, but to be honest, I don’t think so. I tend to over modify until I ultimately delete half the time. I’ve done a lot of research the last few days in terms of looking mostly at examples and some rudimentary tutorials on pixel art. It helps for sure, but it’ll be a grind for the long haul. I’ve got the first area planned out, just adding things to it before some real game development can begin.

I’m hoping the next update will show some fruits of the labor, but I’d rather under commit and over deliver.

 

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Flaws…

I’ve been muddling through Mouse’s systems trying to get everything more and more cohesive to each other. I thought hey, why don’t I just re-use the menu system I previously used for another project thinking it should be rather seamless.

It was all fine and dandy and worked as intended until I started nesting menus in themselves. I found the biggest problem of them all was dealing with scope of the variables. Using different scripts is causing me all kinds of difficulty when I’m trying to reference important information, especially when information changes on the fly, that becomes a big problem.

So I’ve decided to rid myself of the current menu structure and hard code in the menu to make it properly versatile and suited for what I need, unfortunately, a slew of testing is going to be required, let alone planning.

Once the framework is completed, should be rather simple to polish up and test to ensure the proper behavior.

Maybe I’ll take a break and work on some of the tiles/graphics.

Recovery…

Hiatus.

It should be relatively synonymous with Mouse by now. I’m not even sure as to why I bother attempting to make it after all these years. I haven’t really made anything outside a couple of neat tech demos, nothing really in terms of actual game play. Although I did make a small intro once, but then I couldn’t put a concrete graphics style together and it went to the wayside.

So why am I here typing this now?

Well, guess what, I’m back on the wagon again and scripting the same things I’ve done in the past, menus and systems.

What changed this time?

Nothing really, As always though I’m making everything more robust and cleaner, but the end goal remains the same.

As always though I’m planning on continuing work on another entity at the same time to break up monotony hopefully drive motivation and success into both projects.

I need to start doing art…..

I’m the best procrastinator…

Most days I come home, grab a beverage from the fridge and plop myself up on the couch and recline my feet. I need to have more drive in my life. More goals. There is one thing I know I want in my life and that is a house, a real house. One with a garage.

I recently built a set of permanent shelves in a place where a door used to be and I really enjoy wood working except the fact that all the necessary tools are scattered about and I don’t have a pleasing workplace. It makes me frustrated and un-involved.

I also want a new truck.

I don’t really know for sure if I want to continue with my profession, it doesn’t make me happy. It makes my account happy, but doesn’t make me happy. I’m at a crossroads for sure. Frustrated.

I bring a lot of this indecisiveness to my ability to game-make as well. I used to have a set goal when I was working on anything Sphere related, I took the baby steps to accomplish a task. I saw a direction. I worked on a system that I didn’t have/needed or something that needed updating. I now just stare at a screen. Most recently, the lap top stays closed, sometimes days on end.

At a peak of frustration, trying to find the proper motivation.

Dream, dream bigger.

Sometimes I waste my time…

I had to head out of town for a few days last week and for whatever reason, my cohort, decided to pick up a rubix cube from Best Buy. I was a bit puzzled as to why he decided to nab one up, but I was intrigued to say the least. Now, I’ve had one in the past and probably have one kicking around in the closet unsolved this very minute. Anyways, after a lot of pissing around and jealousy of this cube, I had to go get one. I spent the ride back to my home town watching youtube videos on how to solve it, and after a couple of days, boom… what I thought to be impossible, became the possible.After some practice it became second nature and it has become second nature to me. I never would have thought I would have learned how to do a rubix cube, but hey, at 35, I finally know now.

In other life news, I’ve recently finished reading two books, albeit, part of a series, but that’s a huge accomplishment in my life. I rarely read books unless I’m in Mexico, which is why I read two, I was in Mexico.

It’s been a great read so far, I’ve knocked off the first couple over the course of a week, Aftermath and Life Debt, currently working Empire’s End after a short stint re-reading the first by accident. (it was Mexico, I wasn’t sober most of the time.)

Dev news… well, not much to report really, still half heart-idly work on the new revision of Traders, and of course Mouse hasn’t moved a whole lot since I’ve left in a hiatus, but I’m currently making a bit more robust in terms of resolution as I thinking of going to more of an old school lower resolution feel, thus easing a bunch of the artistic restrictions that I have.

I’m hoping to find that drive once again and truly push through these laziness barriers that keep popping up… ugh!

Re-tooling…

I’ve taken a bit of time off from game making in general, but more particularly Mouse. I’ve exhausted many options to speed up/mitigate a change to how to progress Mouse beyond its current state. I’m tempted to use temporary (read possibly permanent/edited) tiles to basically be place holders of the finished product. This would in term be a lot easier to continue script the game and further the mechanics of the game. I’m undecided.

So I did something stupid…

I started Traders 3… I really don’t know why to be honest. Instead of patching the game and simply adding a few things that I’ve wanted to add in the past, I’ve cracked it open and started from scratch. Well, not completely from scratch, I’m re-using as much as I possibly can, but I’ve started to structure the game a lot better and group a lot of items that should of been together in the first place and never made it there.

The main goals is to add cities and knights to the game and to make the rules of the game interchangeable with one another. I just think it’d be a fun experiment to be able to mix and match and explore what Catan all has to offer. Next is to add a second robber to the mix along with the pirate robber that rules the sea.

Finally the biggest challenge is going to be the bot.

Another big plan for the game is to encompass a real lobby, where all the players can join/chat with one another and then separate into individual games. But, depending on how everything progresses, this may be left off yet again.

One day…

Tick, tick, boom…

I’m not sure what it is… I sit on the couch nearly everyday and usually at some time in the night/day I’ll pop open my lap top and make my way to notepad++ and sphere. I’ll just stare at it, read a little bit, test a game, and just … piss around. I won’t actually progress at all. I’m daunted by what I got to do. I’m at the point where I need to do art and I literally hate it. I’ve come to the conclusion that I’ll basically just start editing current available tiles from other games and in term, hopefully piece something together. But I have no desire to do it.

I’m frustrated and I’m losing motivation. The worst part is that I decided to start combing through some of the code and altering some of the dialogue behavior, then I broke it. And I’m mad, and well grr…

Yea, I don’t know what I’m doing anymore, I’m just frustrated.

I think I’m crazy…

These are some of the rarest cards you can find in Ultimate Masters.

And I have them.

I was shocked, these three cards alone are worth nearly $200, and hopefully, their value will only increase over time. This set will be exceptionally hard to finish simply based on the fact the singles are very hard to find and boosters are not cheap at all. I have no idea why I’m trying to complete this set in the first place. It helps nabbing 2 of the top three in prices in the first two boosters I’ve opened. So that’s a bit crazy.

And that prelude basically runs into this…

I’ve found a good detour to making tiles for mouse, and that is CCG. Now, I’m not just talking about collecting Magic cards, I’m talking about one of my young-self’s dream, building a CCG.

I know it sounds incredibly far fetched and an odd aspiration, especially since we live in such a vast digital world (even more so with gaming/sociability), this has been my dream ever since I ripped open a pack of Magic cards back in the early 90’s. Oh how much I kick myself for not finding my old collection, although, I missed the bus on alpha/beta and caught the revised/4th edition cards, so the cards I had were not crazy rare to begin with. Still, I love the nostalgia of collecting cards. I’ve collected thousands of cards from many games, mainly Magic, Overpower, Star Wars and even Pokemon, nothing beats the mini rush you get when you tear off the plastic of hidden, unknown cards underneath.

My goal in my CCG was to bring better game play to Magic, more players to Star Wars and more detail to Overpower. And with that ball of flames, add in DND (Dungeons and Dragons) elements to make it less static and more robust.

My childhood was filled with so many games and fads that my imagination ran circles tirelessly on end. Not only did I grow up with the best era of video games (retro 8/16/32bit), I dabbled in the aforementioned Magic, Pokemon, OverPower, and Star Wars, but I saw (and played) the rise of Pog, and it’s fall for that matter. I played HeroQuest and dungeons and dragons.

Basically what I would love is Dungeons and Dragons but in a CCG, but the CCG would work like Dungeons and Dragons, confusing, and weird, yes. But that’s what I want.

So this is my other oops. I’m making a digital “tester” per say, but unfortunately it’s quickly becoming more and more of a necessity to create the actual paper equivalent to hash out real game play, mainly because it’s a lot easier to code something that actually exists (set behavior properties) than it is to try one thing, but having to modify it could be an absolute nightmare.

I did however, benefit greatly from this prototype, (a lot of leg work was previously done from Traders), this demo is currently fully networked and I’ve addressed a few issues I’ve encountered in Traders (mainly the odd abnormalities).  I’m getting a lot better are creating a better framework for networking which will benefit future projects.

So yea, I’m now doing art on two fronts, digitally and physically, FML.

Taking way more time than anticipated…

Pixel art is hard.

Pixel art is very hard for me.

I hate that I’m not good at it. Currently, my biggest problem is maintaining perspective/depth with all the conjoining tiles. I’m constantly trying something, deleting something else, then, eventually, deleting it all. Frustrating to say the least. Then, I ran into a small issue. I forgot about the sprite size. I was wondering why something felt small and kind of awkward, then I made a placeholder for the character. Well shit. You see, it turns out the dummy sprite I was using I forgot to up-scale it to the new resolution from the old prototype. So, I tossed the new tiles in the dumpster.

Back to square one for tiling/mapping.

Let’s talk about a new addiction. (This is why I can’t do drugs, I’ve got an addictive personality.)

Magic. Magic the Gathering, magic. I kind of stumbled upon it the other day cleaning up some old storage items and found a collection I had started when Core 2015 came out. I remember being bored and decided to start collecting and possibly get back into it. I can’t say I’m really committed to the idea just yet, but I did download MTG Arena, which I did stumble upon on twitch one night when I was bored. What I had thought it was players playing real magic against each other (since it was a Friday night). After some research, I found the game on windows and delved right into it. I really liked how it trained you how to play, what cards do what and it’s very easy to learn, since the game has changed so much since I last played (some time in the ’90s).

Long story short, in the coming weeks I’ll finally complete the Core 2015 set, card 1 to 269. Of course I don’t have all the foils. It’s simply a mix of foils and regular finishes (since when did they have to make a special finish, like fuck off, it’s hard enough to collect rares). After investing some $, I started doing some research as to what set I may want to collect next, I was thinking Core 2019, but I haven’t been attached to the idea and looking at the extent of cards, I’m not sure the risk/reward is worth the investment to complete that set. I was looking at Ultimate Masters, and the list of cards and their prices got me a bit excited, until I saw the prices to buy boosters (and booster box). Yikes.

Tiles…

Happy new year and hopefully everyone had a joyous holiday season.

I’ve been meddling around the last few days fixing some uncommon and erratic errors/bugs that have been popping up as I’ve been testing. Currently I’m pretty happy with how the dialogue handling is going, including the structure and how I’m loading/saving and accessing this information. I think it’ll do for now until the game progresses and if I need to modify it, I’ll do so at that time.

Current task(s)… currently I’m making tiles (horribly slow as I suck at pixel art, and I’m fussy), and it isn’t going great. I really wish I had a knack for artistic talent, because that would make it so much easier. Right now I’m making relatively simple tiles to try and get better with the art so I can progress to the next tile and so on, it’s a huge work in progress.

The second thing I’ve tasked myself with is the HUD (heads up display). Before I decided to expand the resolution, essentially doubling it, I was going for a Legend of Zelda style feel. Simple, informative and to the point. That HUD is actually buried in the ‘mouse’ tab of the site. With the larger resolution I’m having a hard time coming up with something clean and worthy of its next iteration.

To work we go, I’m hoping the next post will contain a new map with actual tiles.

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