November 28, 2014
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I re-worked a lot of the numbering code the last couple of nights because I felt like it wasn’t … for a lack of better terms… being nice. It seemed to default on simply adding more 2’s and 12’s. I revised it once then and first made it so the supply was balanced, then randomized the remaining pieces left over .
It seemed okay, but then I looked a bit deeper and noticed that the actual set gives you a certain amount of each number. So, back to the board. I properly dispersed the numbers again, and now its … pretty, again.
So now, it’s just converting the random hexes to actual hexes. From there the game can resume normally to what I already have. Then all I have to do is handle winning and stats. Boom.
June 12, 2012
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I kind of lapsed on the updates there for a bit. I’ve been going through some personal issues at the moment.
I’ve started working on Catan again. I re-wrote much of the networking code to try and improve its performance and tried to clear up a lot of redundant code. I ended up making a prototype to send data along the network (mainly for ease of myself). I’m currently just testing what I have right now actually works the way its suppose to. I’m also writing notes of all the things that need to be added yet, whether it’d be small, large or for aesthetic reasons. Hopefully by the end of this I’ll be able to have a master to do list.
As for Canasta, I looked at the new engine…. that is as far as I got with it. Didn’t have much desire for it at this time.
Mouse has theoretically been started (again;) I have a more polished version of how I want the world to look like, style of game-play and overall feel of the game. The only thing I lack at the moment is the artistic ability. Want to contribute and aid my sorrows?
I’ll be posting new screens to both Catan and Mouse in the coming days, and as always, I’ll try to be more diligent with updates.