March 16, 2015
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It’s been tedious task testing a bunch of different scenarios and as many as I can possibly think of. There’s only so much I can truly go through until I need a separate brain to go ahead and think differently, so, with that in mind, I plan on a March 20 release date, so stay tuned & glued to this blog for your opportunity to claim this as your own.
(edit: I put the same date as the publish date as this post, that of course is incorrect, kind of a scatterbrain, the release is planned for March 20th.)
I’m going to spend the rest of the week polishing and omitting debug/testing, and non-vanilla data that will just inflate the file size (although I think it sits under 1 MB in size).
March 15, 2015
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I’m not going to bother posting about the longest road since I didn’t get any requests, and frankly, I’m lazy… and I hate it. I’m just more happy with the fact that it works, and it works well.
Right now, I’m testing and cleaning up some animations and deciding what I need to get done before a release. It’s real close. I’m serious this time! I just want to make sure I’m releasing a good stable and clear game that has been tested significantly.
But for now, back to the testing hole I go, look for new updates regarding Mouse in the coming weeks as well as the release of Traders.