The Tequila Den

Combines the world of Tequila with Games.

Tag Archives: shit

Coding frenzy… well, my type anyway.

I’ve been very vigilant with Canasta the last few days/weeks with a lot of bug testing. Unfortunately, but fortunately, I caught quite a few logic issues in the process. Then, like all good things do, something bad has to happen. Sphere decided to go in the “miniSphere” direction, which is basically a new and improved version of the original. With that it comes with an annoying editor that in my opinion isn’t the nicest to use. Since they’ve both come out I’ve avoided them like the plague. About two months ago I decided to give it a shot on my older laptop running Windows XP, turns out, they’ve dropped XP support, so I said fuck it. I picked up a cheap, run of the mill laptop, new to me, second hand Windows 10 laptop. I figured, might as well check it out, give a chance. It doesn’t run on Windows 10. Somewhere, they changed the minimum graphic requirements for (basically a SNES/NES) game. Pathetic. So I shut that idea down. But I gave the editor a chance after browsing through it, trying to get updated. Well, I can’t even change the resolution, then error after error, I said fuck that. Then I went back to old editor, and I started going away, finishing what I was working on, then I tried to search & replace. Fuck. The vanilla editor crashes, I’m guessing this is more of a compatibility problem. So I decided, back to the new editor.

So that search works, therefore I’ve been using that for a bit. Then I fucked up. I tried to test the game through the new editor with the new engine. It crashed, I got mad. I deleted the new shit. I opened up the separate script that I was focusing on and it was blank. It was inflated, but blank. I got mad. I spent a couple days trying to recover the file with no results. The new shit didn’t save the file properly and now the week’s worth was gone, 600+ lines of fresh, bug-free (hopefully) code. Gone. Gone. Gone (girl).

I made sure all that new crap, garbage really, was gone. I backup’d my other stuff and started, again.

My thoughts on this is that if you’re making a replacement of something that was made about a decade ago, make sure it runs what it used to, it makes SNES games, not XBOX One games or PS4 games, like fuck. There should very little graphical power to run this kind of engine. GRR.

/RantOver //I don’t even like mentioning it.

Back to grind.


Cloudy Brain…

I think I’m getting older. The longer I work into the night sorting through code and trying to do “brain-teasing-tasks” I end up making minor mistakes. These mistakes are hard to decipher and take a long time to debug because in my head the code is correct and its (always) something wrong with the interpretation. But of course, I’m the one who is incorrect. I guess when it comes down to it I can’t add late at night.

Lesson learned: double check what you copy & paste from old code, usually the old shit is sometimes…. shit.