May 30, 2016
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After a long month on working on the road, I’m finally back home to my own bed. Sure, I make more money working on the road, but I’d much rather be home, near my girlfriend, friends and family. The road gets old quick. But, I did find out I like quadding… a lot. So much as that I’ve held back the urge to search for a reasonably priced quad for the reason I may impulse buy one. I’m not against the idea of spending a couple thousand on one, its more the fact that I’d have to buy a truck and/or trailer to bring this quad around with me. So there’s that dilemma. The other part is that I don’t have a lot of access to good trails and other things to actually use the quad while I’m at home. So, best to put that idea to bed, for now.
So what’s the plan now that I’m home? Work will resume on Canasta, and when I get tired of the tedious testing of it, I’m going to switch to working on tiles for mouse. I’ve been a bit inspired to work on graphics since viewing the screenshot thread over at RPGmaker.net. There are some astounding and bright futures over there working away on games. It really makes me want to join the mix.
As of now, I’m re-working the AI portion of canasta yet again, making it a bit more robust, smoother, and adding more conditions and available actions. Doing so will hopefully dwindle the stalling and some unorthodox play. Time will tell. In turn with these changes, I’ve had to rewrite a lot of the internal code that handles the AI which I’m hoping will not require an animation handler change. Fingers crossed.
Anyway, look forward to some new tiles/screens from Mouse, and the eventual release of Canasta.
March 2, 2014
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It’s been a damn long week. Unfortunately, the weekend is pretty much over already. Between hockey games, ending of the Olympics, turning 30, moving and settling, its been a crazy time. So much in fact I haven’t been remotely available to start/finish/continue anything that I’ve really wanted to in that time.
So the plan? Spend more time on my games, I want to finish all three. Two of which are nearly completed, both just needing some polish and configurations while the other, Mouse, in a very premature state. Focus will continue mainly on Traders but when I need a mental break, it will shift to Mouse, as it nearly always does.
I was bored waiting at the doctor’s office a few weeks ago and made a hefty list of things I needed/wanted in Traders. It serves as a handy aide when I’m a bit lost. I find it’ll help a lot when it comes to brainstorming and thinking about Mouse. Back to the grind!
(Since when does it take nearly 20 years to make a single game? Albeit, not that same one. Anyone ever remember a game called Barratone Fist? I miss the old days of the original RPGmaker.net, the engine rush, RPG2000, RMDownloads, rpg-haven, and the list goes on. GamingW was still shit back then too.)
February 17, 2012
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I’ve been chomping at the bit a large quandary lately (did that make sense?). I encountered a bit (I use ‘bit’ a lot) of a problem with rolling to see who goes first. Somehow, (I know now), if I tested the rolling out of order (didn’t use the server first, then the clients), for some reason they had to re-roll their dice for no reason, whether they had to or not. I found the stupid little bug, it rested in the old code for rolling where I had the players take turns, I felt this is a bit unnecessary. I cleaned that all up and I guess its new code? I also double-checked and cleaned the re-Rolling code because sometimes it wouldn’t tell the right people to re-roll, most of it was right already, but I missed the previous bug.
I’ve been tempting myself to put up a game page on RPGmaker.net lately, but not sure if I want this to be an open project just yet. It’s been more of labor for just my friends and using it for a tool when we can’t get together to play it with the original game.
Here’s a screen of the game by the way…