The Tequila Den

Combines the world of Tequila with Games.

Tag Archives: roms


I used to hang out on for a long time. Basically it’s a bunch of nerds that broadcast themselves. Either they’re broadcasting a movie, watching a sitcom, sporting event or my favorite, they’re playing a game. I prefer to watch people play old games from my childhood, that mainly being the NES or SNES.

One of the most entertaining channels I watched was when I watched a guy play through the entire first Zelda game. It was about a 5 hour shift. Half way through the stream I decided to fire up my emulator. I got all the way to the 8th dungeon, then something unfortunate happened… my save game got fubarred. I was angry. So I stopped and watched him kick Ganon’s ass. I was happy.

Anyways, the point of this post was to talk about Angry Video Game Nerd. If you haven’t watched any of them before, you may want to. Especially if you grew up with a Nintendo in your house, this is a must. Makes you think about the games you played as a child. And, he swears like a sailor. Awesome.

Gold Jerry, Gold!


Its been a long day…

So Saturday night I decided to dabble in the world of alcohol, I fought an epic battle, and in the end I died. I woke up with a mild headache and hunger for thirst. In all this, I decided to sit down, and be lazy. All day. It was wonderful.

The main thing I did was really explore the idea of an alternate means of creating games, I fell into ROM hacking. I won’t go into specifics but my idea behind it was this, why not use an engine/means that was designed for that particular purpose. Bring the NES’ “Legend of Zelda” and SNES’ “Legend of Zelda: A Link to the Past”. I basically played around and searched around, read article after article about ROMs, editing them and changing them. Here I thought it was a challenge to script in Sphere, Hex editing and level editing for a ROM, that’s something else. Yes I guess the entire engine and mechanics would already be laid out but, thus mechanics would be awfully hard to modify, unless I learn a great deal of both hex editing, C and ASM. Which would be great in the long haul as I’m totally for it. But I think Sphere would be do a better job for what  I want right now. I will dabble into this world in the future, possibly with something smaller (graphic editing or minor adjustments) at a later date.

What’s the plan then? I’m going to fire up Sphere and start scripting away with a dummy map. Add in all the game play mechanics while on the side I’m going to be doing layout designs for the areas of the game. So when I finish this entry I will either be plugging away in Sphere or I’ll be sleeping. We’ll see who wins.