The Tequila Den

Combines the world of Tequila with Games.

Tag Archives: romhacking


So possibly a bit of neglect perhaps? Yea I’m thinking so!

Anyways, progress over the last month? Hmm… Nothing much to really speak of really. I haven’t touched Sphere at all, which means no work on either Mousetrap or Canasta. I’ve been dabbing a bit into ASM code and looking more and more into ROMs, but nothing to really convince me to go in that direction.

As for what I have been doing lately, I’ve recently tagged up with a girl and we’ve been spending a sick amount of time together which has been great. I have also in my possession a copy of NHL10. Which has been a life suck. I’m currently in the hunt for the Stanley Cup with the Columbus Blue Jackets (the team I got drafted by 1st overall) and we are in the semi finals against the Ducks. I also started up a tough guy on Defense, mainly to get a pair of 3 slotted skates for my player and I’m currently up with the big club in New Jersey, five games in and still up. Things are going good. Now to win another 5 or so fights to get my skates. On the side I’m also working through Battle for the Cup with every team (daunting task I must say, 7 game series with every team) and currently finished doing Boston, only 27 more teams. Good God.

Back to NHL I go!


Its been a long day…

So Saturday night I decided to dabble in the world of alcohol, I fought an epic battle, and in the end I died. I woke up with a mild headache and hunger for thirst. In all this, I decided to sit down, and be lazy. All day. It was wonderful.

The main thing I did was really explore the idea of an alternate means of creating games, I fell into ROM hacking. I won’t go into specifics but my idea behind it was this, why not use an engine/means that was designed for that particular purpose. Bring the NES’ “Legend of Zelda” and SNES’ “Legend of Zelda: A Link to the Past”. I basically played around and searched around, read article after article about ROMs, editing them and changing them. Here I thought it was a challenge to script in Sphere, Hex editing and level editing for a ROM, that’s something else. Yes I guess the entire engine and mechanics would already be laid out but, thus mechanics would be awfully hard to modify, unless I learn a great deal of both hex editing, C and ASM. Which would be great in the long haul as I’m totally for it. But I think Sphere would be do a better job for what  I want right now. I will dabble into this world in the future, possibly with something smaller (graphic editing or minor adjustments) at a later date.

What’s the plan then? I’m going to fire up Sphere and start scripting away with a dummy map. Add in all the game play mechanics while on the side I’m going to be doing layout designs for the areas of the game. So when I finish this entry I will either be plugging away in Sphere or I’ll be sleeping. We’ll see who wins.