The Tequila Den

Combines the world of Tequila with Games.

Tag Archives: reading

Sometimes I waste my time…

I had to head out of town for a few days last week and for whatever reason, my cohort, decided to pick up a rubix cube from Best Buy. I was a bit puzzled as to why he decided to nab one up, but I was intrigued to say the least. Now, I’ve had one in the past and probably have one kicking around in the closet unsolved this very minute. Anyways, after a lot of pissing around and jealousy of this cube, I had to go get one. I spent the ride back to my home town watching youtube videos on how to solve it, and after a couple of days, boom… what I thought to be impossible, became the possible.After some practice it became second nature and it has become second nature to me. I never would have thought I would have learned how to do a rubix cube, but hey, at 35, I finally know now.

In other life news, I’ve recently finished reading two books, albeit, part of a series, but that’s a huge accomplishment in my life. I rarely read books unless I’m in Mexico, which is why I read two, I was in Mexico.

It’s been a great read so far, I’ve knocked off the first couple over the course of a week, Aftermath and Life Debt, currently working Empire’s End after a short stint re-reading the first by accident. (it was Mexico, I wasn’t sober most of the time.)

Dev news… well, not much to report really, still half heart-idly work on the new revision of Traders, and of course Mouse hasn’t moved a whole lot since I’ve left in a hiatus, but I’m currently making a bit more robust in terms of resolution as I thinking of going to more of an old school lower resolution feel, thus easing a bunch of the artistic restrictions that I have.

I’m hoping to find that drive once again and truly push through these laziness barriers that keep popping up… ugh!

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That was a late one…

The boys and I probably hung out a little bit too late last night and it was all thanks to Star Wars. Force and Destiny to be exact. Overall, after we concluded, it was fairly well received between all of us, but we hit some snags along the way.

The first few issues came from character creation. So right off the bat, we got confused and the books really don’t aid you too well in terms of how to actually set up a character properly. A lot of the steps are unclear and somethings are a bit convoluted. We had a hell of a time figuring out what skills the players got for free and the cost of said skill in experience. Nothing was really clear in that regard. We also didn’t fully realize the potential of characteristics either, which set off a mis-match disaster in terms of playing, when we finally got there.

Now, what I thought was going to be the biggest disaster of everything, actually turned out not too bad…. the dice.

After educating the players in what means what, what cancels what, and what each die represents, after a few instances it was actually pretty easy. Although we fucked up bad at the beginning, we mis-read a bunch of rules involving checks/initiatives so the players were actually quite under-powered so they ended up failing a lot of simple checks, always putting them behind the 8-ball in most situations.

Then I forgot all about destiny points.

Then I forgot about the force/conflict/morality.

It was a shit-show.

The next real pain in the ass, although still very much clouded in terms of clarification, are the range bands. I understand the idea, but it some regards its a bit confusing and most of the time, we didn’t feel the need to really move back and forth as for the most part it was a bit of shoot-out. I do, however, believe a lot of this issue was my own, I should of tried to flee a bit more.

After getting proper initiative checks down, we finally had the right order but combat felt a bit… clunky. Weapon use didn’t make a whole bunch of sense in some regards. The players didn’t have any skills in the particular weapons they had purchased and in the books its quite unclear what stats you’re supposed to be using when firing the weapon, then there’s the issue of critical hits, enemies having too high of a soak value for the party, alas… again, this being my issue as I didn’t read a bunch of information as to how it all goes down.

*sigh*

More reading I’ll have to do…

The biggest thing that bites my balls is the lack of information/direction in the supplied adventure. I’m glad it gave me some checks to do for certain things but there wasn’t much in terms of resolution, success/fail. I think I would have been easier off wing-ing it.

I thought about getting more campaigns/adventures, but I think I’d be better off doing it through my own ideas/eyes.

As a group we’ve decided that I would be better off just doing something I’ve prepared as opposed to a dedicated resource.

But, first and fore-most, I need to get a lot of things clearer, easier to understand for a much, much better experience.