The Tequila Den

Combines the world of Tequila with Games.

Tag Archives: playstation

Nostalgia…

Took a bit of a break from game creation to hit up an old console classic, Final Fantasy. No, not the original one. I hooked up the old Playstation (yes, PS1), scoured through the games that I have and had a bit of a toss up between Final Fantasy VII, Final Fantasy IX and Metal Gear Solid (the original, 32 bit era that is). I knocked MGS off the list nearly immediately for a couple of reasons, firstly, I’ve been beating Destiny to death lately and wanted to walk out of any first person shooter/guns type of game.

I started with FF7. I loaded up a super old saved game to see where I was at, yea, no. Just got shot down in the duster so I skipped that over, I’ll continue that game on Steam instead where I have all the goodies. So instead I stuck in Final Fantasy IX.

top-100-rpgs_final-fantasy-ix

What a beautiful game. I haven’t got very far in my first session as of yet, but I plan on playing this to kill some down-time (which seems to be limited greatly recently), definitely missing the times I could just delve into full RPGs for hours on end.

I’ve been thinking about my next project as I give Traders a bit of a break and just be happy with the release. I want to work on Mouse because I feel like it needs to be done for myself, but I don’t want to take the work in the planning aspect of the game which is needed dearly. The other problem hindering the game is not necessarily the graphics (which is a battle itself), is my in-ability to make a decision. I’m awful for it. If I’d just make some concrete decisions the game could easily progress further and more things can get created. If you look in the “mouse” section of the site and go through the screenshots you’ll see basically three different games. A full out RPG and what appears to be a Zelda knock-off.

Maybe I’ll just vanilla-it and do something simple with it’s story and add in flare when I get a bit further on. My dreams are absolutely huge, it’s the time, devotion and ability that hinder!

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Contemplating…

I’ve been running around with a bunch of ideas in my head about the ‘new’ mousetrap and have been thinking about the original Zelda game quite a bit. I’ve come to the conclusion that I really enjoyed the puzzles in previous Zelda games, mainly The Legend of Zelda: A Link to the Past (LTTP). So right now I’m a bit torn between the idea of a puzzles/story/drama game to more of an adventure-like/puzzles/combat game. Both in turn would be great, but one must decide to know where to draw the focus to. Both games are incredibly hard to pull off, a game without combat must have an engaging story and meaningful puzzles, while as a adventure game needs to have solid purpose (normally story driven) and a combat system that is not only (somewhat) unique, but something more importantly, not boring.

The biggest stumbling block for me currently is creating the map. I want to adhere to the style of the original Zelda, but I’m also exploring the idea of making it more like LTTP. I guess it depends on the type of game I want to create. Maybe I’ll post some notes that I’ve been making for the game soon. Also expect more pages added to the site in the coming days. My goal is to start doing a bit more editorial work like I’ve done in the past. I like articles.

I’ve also dabbed into the world of emulating a PlayStation. This is mainly to play Valkyre Profile, which is nearly impossible to find for a reasonable price. Oh how I wish I would of saved my copy. On a similar note I recently got my hands on a copy of Parasite Eve, I remember playing this with a friend and truly loving the game, even though it was a shade on the difficult side. I plan on testing that out in the near future.

I’m afraid I may go into the shadows in a couple weeks as NHL 10 rears its head into my living room soon. I can’t wait, it should absorb my life. Anyways, toodles!