December 6, 2018
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I started rewriting canasta with a bunch of good intentions. The purpose being, clean up the code, improve the AI and remove some redundancies. At first, I did a damn good job, cleaned a few messy parts and streamlined a few things to make it easier to follow and track when/if errors occurred.
I made one crazy mistake, I neglected to improve/fix the animating functions. I knew they were in a bit of chaos beforehand, but now with some more animations added to the mix, more AI options, it’s becoming a disaster per say.
Now I’m at the point where I’m debating to continue “patching/hacking” to improve gameplay, or to completely overhaul the system in general, and cleaning it up even further. I’m first leaning on continuing the course until the game can reach it’s finished state, then in turn, release version 2.0. Then, in due time when I complete the “renovations”, release a 2.1/2.5 version, with only bug fixes and the improved animations.
In the coming days I’m planning on tracking through with Mouse (finally), and basically filling it more with technical demos/systems before I continue with a concrete game/story going forward. There are a few systems I want to incorporate into the game, therefore I figure I should commence in some regards to get the ball rolling and display some of the “goodness”.
In real life news, I’m going to update some things in regards to Star Wars Force and Destiny as the guys and I are going to try and make in a recurring thing, possibly with me stepping down as the DM/GM. I’m also going to outline some of the pros/cons we’ve already come across while playing.