The Tequila Den

Combines the world of Tequila with Games.

Tag Archives: menues

Picking away…

So the new implementation of the menu system is now completed and I’m pretty happy about it. There’s a few things I want to fine tune and ultimately add to it, but it has already surpassed the previous version by leaps and bounds, including code length. I was a bit worried as it felt like a big step backwards, but I set forth a plan and executed quite well.

I also started on making tiles, and more tiles. I’d like to say I’m getting a bit better at it, but to be honest, I don’t think so. I tend to over modify until I ultimately delete half the time. I’ve done a lot of research the last few days in terms of looking mostly at examples and some rudimentary tutorials on pixel art. It helps for sure, but it’ll be a grind for the long haul. I’ve got the first area planned out, just adding things to it before some real game development can begin.

I’m hoping the next update will show some fruits of the labor, but I’d rather under commit and over deliver.

 

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Contemplation…

I’ve been away for work so I haven’t been able to hit the ground running on more technical milestones regarding mouse. Currently I’m re-wiring the message dynamics for the game to be a bit more robust and tailored to the game’s needs.

I’m also at the moment debating on the overall design of the menu system. First, however I must decide all the necessary elements that would be needed, for example, saving & exiting the game are a must. The item section in some iteration is a must (whether it’s a cloud of all available items or more structure (consumables, key items, quest). Once the overall direction of the game is decided, the menu can take shape.

In particular, I’m currently working on picking up items and being able to place them in locations, some locations being strict in what it can accept, to the field, where it can be placed freely.

Sorry, no screenies this time around… soon though.