The Tequila Den

Combines the world of Tequila with Games.

Tag Archives: lists

So its been a quick week…

So that week went by a lot quicker than I had first imagined. I actually think I’ve opened up my laptop nearly everyday this past week to try and progress Mouse. Some nights I’ve succeeded and others I’ve been a bit like a goldfish. Either way, I’ve accomplished seven ‘tasks’. And here they are…

1. The first playable area has been decided and is roughly mapped.
2. “Dying Light” style night and day system, Minutes are hours, seconds are minutes.
3. Books/Documents can create skills/recipes.
4. merchants can supply materials and provide services from materials.
5. products of recipes/crafting can be either un-done or permanent.
6. Shops/NPCs are only available during their work hours.
7. I made a bat imagine… like baseball bat.  bat

I’m currently in the process of creating the inventory GUI and making it as clean/minimal and friendly as possible to the player. I’m a bit torn between the idea of an interactive Metal Gear Solid menu (for ease and speed of switching) and old school Zelda style. The main problem I’m having with these are the fact that your backpack could have all sorts of materials in it. From what I’ve got planned, the types of materials is going to be somewhat large, so some form of scrolling menu is best. I’ve toyed with the idea of creating a Diablo style inventory as well, but I want to stray away from mouse support and be more of a classic game-pad type of game play. I’ll continue pissing around with menu ideas and I’ll definitely tinker with as the game progresses. I always feel the menu should come a bit later when the game is a little more polished and you can see what the player wants/needs to see rather than the game dictating it. I’m more or less creating a starting point to modify as the game matures.

(although it’s basically a teen now, a very immature teen….)

I hope to bring you a nice little rash of updates again soon. 7/30 complete!



Making a list…

To be totally honest, I haven’t physically worked on Mouse. I’ve done a lot of mental planning and documentation of ideas, but haven’t really done anything in terms of opening up the editor and actually doing work that is required. Unfortunately, my personal life is ramping up again being that it is summer. Hockey is winding down and in comes long work hours, golf and baseball. Computer time and productivity unfortunately gets hit the biggest.

I still have the greatest desire to make this game. To me, it needs to be made. Everyday I get closer. I’ve made a little big of a pact with myself, that being…. Everyday I must complete something, one of these tasks:
– create a usable tile.
– map one area (a room, a house, a scene).
– write a working function (inventory displayer, message window, craft recipe)
– concrete a story point (game mechanic, story point, names/places/lore)

So this is what I’m thinking, I’m thinking of a 30-day (maybe 60?) game creation ‘marathon’. Just 30 days in a row with something that contributes to the completion of the game. I was thinking of doing a daily post for each item I do create, but, I think I may settle with a weekly round up of what was previously done for that week/stretch of days. I’m going to try and update more often then not, but given my track record….. you know!


Making usable tiles is difficult. I have no artistic ability. Like zero. I figure I’d could get by just by making all the graphics myself, even if it includes making a simple dummy tile. My art direction for the game is simple. Simple simple. No textures, no shadows, no fancy pixel art, just workable, clean and obvious work. That is what I thought about my work, until I really studied what I was doing…

Hmm, maybe its not my own artistic ability. I think the bulk of the problem is that I have no direction. I have no idea where I’m going with a map. I have lots of ideas of how I want the maps to look, but to connect the dots, that’s entirely another story.

To back track… a lot; a while ago, I mentioned an idea I had with my phone. The textpad in it for instance, well for Traders, I was taking note what needed to be done and things I was brainstorming. It works really well for a to-do list. In the past few days I’ve compiled such a list for Mouse as well. One major point I keep looking at is “mapping. Brainstorm and connect”, as well as “concrete storylines/direction”.

I’ve failed this. I’ve failed this project for the last…. decade? Ever since I made a short 2-3 minute demo of “Barratone Fist”, I’ve never accomplished much to this point. It pisses me off.

So… what now?

Make a fucking decision you dumb-ass. Over the next few days I’m going to stop opening up Sphere IDE and open up my notebook. I’m going to concrete some game decisions and physically map out connecting lines to other maps and places. I want to map out story directions, and maps that pertain to them, then, I’ll re-open Sphere and get at it.

This game will be released, I swear to god!