The Tequila Den

Combines the world of Tequila with Games.

Tag Archives: Legend of Zelda

Short animation?

I’m not sure if this will work, but I’ll post it anyways.

Sorry for the awful quality…

It’s supposed to be a short animation (GIF) of how things are progressing with my little… technical demo nightmare. Actually, things are progressing quite well as I’ve had time to sort through a bunch of plausible outcomes. I’m continually making all of the actions, key presses, map events totally robust and flexible.

As from the animation, you can see I’ve settled on a old school screen by screen type of game play a la the original Legend of Zelda on the NES. I was always a big fan of the game. Of course I could always limit this to “dungeons” or other areas, it definitely isn’t totally restricted. This is just simply exiting the frame of the camera by stepping on an exit tile.

Just accomplished this morning I’ve managed to load all of the interactions of the map from a single text file. The plan is to now be able to manipulate the map by placing different objects around the world, saving those new events, and then being able to re-load the map, with the updated changes.

This is basically a small todo/tasklist I’ve compiled
– saving current map on exiting the current map/saving the game.
– finding dialogue/stepped dialogue from text files
– NPC movement (random, fixed)
– changing maps
– new game, load game, settings, exit game options when game is started
– save game, save and exit game, exit game menu while in game.

Back to the grind stone…

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It’s official… I’m lazy as fuck.

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This pretty much sums it up.

Between Netflix and playing Final Fantasy VII on my laptop, I haven’t really done anything. I think I’ve even went into reverse mode. I figured I should start mapping areas, before I map anything I need to create tiles. So I made a few (read: little) tiles of bookcases and a little bit of flooring then I went to tackle walls. That’s when destruction mode came about.

I went back to a small bit of intro I had created and checked out what style I was doing for the walls as I was going to a bit of a hybrid between Legend of Zelda and …. something completely different. I ┬álove LoZ’s style because I like seeing all four borders and makes some technical challenges a bit easier. I also find it relatively hard to replicate it (and made it look anything decent) without reverting to a 8-bit graphic style. It just never looks right. With that said, I ended up pissing around trying to make it proper again. But failed. Got frustrated. Quit.

So, instead, I’m playing FF7. I’ve beat the game numerous times but I never really bothered with getting everything, limit breaks, the American weapons and all the enemy skills, let alone mastering all the materia. But wow, have I poured time into the game. I nearly have everything mastered and only missing a couple Level 4 limit breaks. I’m a turd. Tell me to get back to Mouse.