The Tequila Den

Combines the world of Tequila with Games.

Tag Archives: GM

That was a late one…

The boys and I probably hung out a little bit too late last night and it was all thanks to Star Wars. Force and Destiny to be exact. Overall, after we concluded, it was fairly well received between all of us, but we hit some snags along the way.

The first few issues came from character creation. So right off the bat, we got confused and the books really don’t aid you too well in terms of how to actually set up a character properly. A lot of the steps are unclear and somethings are a bit convoluted. We had a hell of a time figuring out what skills the players got for free and the cost of said skill in experience. Nothing was really clear in that regard. We also didn’t fully realize the potential of characteristics either, which set off a mis-match disaster in terms of playing, when we finally got there.

Now, what I thought was going to be the biggest disaster of everything, actually turned out not too bad…. the dice.

After educating the players in what means what, what cancels what, and what each die represents, after a few instances it was actually pretty easy. Although we fucked up bad at the beginning, we mis-read a bunch of rules involving checks/initiatives so the players were actually quite under-powered so they ended up failing a lot of simple checks, always putting them behind the 8-ball in most situations.

Then I forgot all about destiny points.

Then I forgot about the force/conflict/morality.

It was a shit-show.

The next real pain in the ass, although still very much clouded in terms of clarification, are the range bands. I understand the idea, but it some regards its a bit confusing and most of the time, we didn’t feel the need to really move back and forth as for the most part it was a bit of shoot-out. I do, however, believe a lot of this issue was my own, I should of tried to flee a bit more.

After getting proper initiative checks down, we finally had the right order but combat felt a bit… clunky. Weapon use didn’t make a whole bunch of sense in some regards. The players didn’t have any skills in the particular weapons they had purchased and in the books its quite unclear what stats you’re supposed to be using when firing the weapon, then there’s the issue of critical hits, enemies having too high of a soak value for the party, alas… again, this being my issue as I didn’t read a bunch of information as to how it all goes down.

*sigh*

More reading I’ll have to do…

The biggest thing that bites my balls is the lack of information/direction in the supplied adventure. I’m glad it gave me some checks to do for certain things but there wasn’t much in terms of resolution, success/fail. I think I would have been easier off wing-ing it.

I thought about getting more campaigns/adventures, but I think I’d be better off doing it through my own ideas/eyes.

As a group we’ve decided that I would be better off just doing something I’ve prepared as opposed to a dedicated resource.

But, first and fore-most, I need to get a lot of things clearer, easier to understand for a much, much better experience.

Getting ready to hear that familiar sound…

Tonight is finally that night that the boys are getting together for a bit of Star Wars Edge of the Empire/Force and Destiny. I was a bit shocked that the dice finally showed up a couple of days ago. We were planning on forging ahead without them, but I think that would have been a logistical nightmare.

I’ve already told them that at least one of them has to be a jedi as it appears to be a cool struggle with the light/dark side of the force.

Anyways, off to prep for my first crack at being a GM/DM. This could be quite interesting! I’ll post a review of some sort later this week and discuss our pros/cons from the game session.

Wish us luck!

Learning to read…

The last couple of weeks I’ve been spending a lot of my time reading. I don’t normally read a lot of books so this should come as a big surprise to a lot of people. The reason I’ve started doing this reading fiasco is because of this…

I’ve recently purchased a few items to get a group together to get this game going. I’m not going to lie though, its been a huge pain in the ass sourcing a lot of it. I ordered the Core rulebook as well as the Force and Destiny core through amazon.ca to good success. I later got the GM screen from there as well. The biggest issue is trying to get the dice. I ordered one set off of miniature market (which has yet to arrive) and after doing a bunch of reading I’ve heard its much more convenient to use three full sets, so I decided to find some more with the only place to find them is by going to Barnes & Noble. Unfortunately in my town there isn’t a game shop I can just swing by and snatch up a set or two. So now we’ve been delaying our group waiting for these dice to pop up. I’m debating to just use the iPhone app, but it’s just not as much fun than rolling dice. I really disappointed that this isn’t a d20 system. I’m debating on making it one just because that’s what we like.

Frustrating.

…..

I’m still in the process of ┬áplanning the new game, but honestly haven’t done a whole lot in those regards. Just haven’t found my drive for it just yet. It doesn’t help I’ve been spending a bit of time outside in the sunshine either cleaning up the yard or improving my golf game. Summer can be a busy month for myself so I tend to limit a bit of screen time. It’s coming, one day it is.