The Tequila Den

Combines the world of Tequila with Games.

Tag Archives: failure

Breaking…

First I want to rant off about the misuse of the phrase “Breaking”/”Breaking news” sort of deal. Maybe it is starting to be my old age, but a lot that is reported with this alerting headline is terribly misleading and not at all … breaking. It literally drives me up the wall, usually this occurs on twitter with a certain junior hockey team’s twitter account, it leans me towards the un-follow button, ugh.

Anyways, the real topic at hand, breaking, ha ha. It seems I’ve been doing more ill-will to Traders than actually making bounds of progress. I’m currently re-working the bank trade logic to be a lot smarter and to handle multiple demands from the player. I ended up crippling the system a little bit (I’m a bit rusty), then I coupled that with a few new maps, and of course some of those have pre-placed gold mines, I’m just kicking the game while it’s down. Also made an over sight when the map doesn’t have a desert the player can’t select the robber as technically it’s not on the board, so there’s another boo-boo.

Back to the grind… weeeeeee.

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A new day…

Kind of redundant, because everyday is a new day, but today feels a bit different. I feel a bit more motivated today but I also anchored with a bit more defeat. I have a strong urge to accomplish a few things but lack the will to start them. It’s an odd sensation. The past ten months have been a complete and utter challenge mentally and with the recent passing of four months of unemployment, you start to question your own abilities. Everything really compounds exponentially and quite easily I might add.

What’s on tap?

I haven’t touched Mouse or its imaginary counterpart in a long time. The biggest obstacle in the game is simply the art (update on this near the end of this post). A believe I released Canasta a bit prematurely, without the polish I had desired, this will eventually be corrected in due time, but for now, it’s on the back-burner indefinitely. Traders was released over two years ago… (wait, what??!?!?). I didn’t realize it was that long ago. A plan is in the works to work on a 1.5/2,0 release in the near(ish) future.

Currently I’m scripting and planing an adventure in our IRL Star Wars RP campaign that we had started a couple weeks ago. Currently I have a page splashed with ideas and minor things that I’ve come up. Now I’m just deciding what main adversary they will encounter over the next while and ideas where they can find some of their Jedi training. So many possibilities.

As with being off work for the past four months, I’ve found a spare tire. Unfortunately, that spare tire is attached to my mid-section and its could currently replace a small trailer’s tire in case of a blow out on the highway. So, it’s time to nix this before it becomes a replacement for a tractor tire, the bigger rear ones, not the smaller steering wheels. Anyways, I’ve embarked on a 28 (not sure why 28, seems like an odd (err… ) number) days planking challenge, which seems simple enough, but it only takes a few minutes out of the day to do so. Which brings me to my next challenge…

Hour a day. Yea, I know I’ve attempted something similar in the past, but hey, how are you going to get any better without a hair bit of failure? So, off I go again. I’m not sure if I’m going to blog about it every day, but if I’m home all day anyways, I might as well be a bit productive.

I still can’t believe it’s been 2 years since I released Traders… Fack.