The Tequila Den

Combines the world of Tequila with Games.

Tag Archives: dev

Sometimes I waste my time…

I had to head out of town for a few days last week and for whatever reason, my cohort, decided to pick up a rubix cube from Best Buy. I was a bit puzzled as to why he decided to nab one up, but I was intrigued to say the least. Now, I’ve had one in the past and probably have one kicking around in the closet unsolved this very minute. Anyways, after a lot of pissing around and jealousy of this cube, I had to go get one. I spent the ride back to my home town watching youtube videos on how to solve it, and after a couple of days, boom… what I thought to be impossible, became the possible.After some practice it became second nature and it has become second nature to me. I never would have thought I would have learned how to do a rubix cube, but hey, at 35, I finally know now.

In other life news, I’ve recently finished reading two books, albeit, part of a series, but that’s a huge accomplishment in my life. I rarely read books unless I’m in Mexico, which is why I read two, I was in Mexico.

It’s been a great read so far, I’ve knocked off the first couple over the course of a week, Aftermath and Life Debt, currently working Empire’s End after a short stint re-reading the first by accident. (it was Mexico, I wasn’t sober most of the time.)

Dev news… well, not much to report really, still half heart-idly work on the new revision of Traders, and of course Mouse hasn’t moved a whole lot since I’ve left in a hiatus, but I’m currently making a bit more robust in terms of resolution as I thinking of going to more of an old school lower resolution feel, thus easing a bunch of the artistic restrictions that I have.

I’m hoping to find that drive once again and truly push through these laziness barriers that keep popping up… ugh!

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Breaking…

First I want to rant off about the misuse of the phrase “Breaking”/”Breaking news” sort of deal. Maybe it is starting to be my old age, but a lot that is reported with this alerting headline is terribly misleading and not at all … breaking. It literally drives me up the wall, usually this occurs on twitter with a certain junior hockey team’s twitter account, it leans me towards the un-follow button, ugh.

Anyways, the real topic at hand, breaking, ha ha. It seems I’ve been doing more ill-will to Traders than actually making bounds of progress. I’m currently re-working the bank trade logic to be a lot smarter and to handle multiple demands from the player. I ended up crippling the system a little bit (I’m a bit rusty), then I coupled that with a few new maps, and of course some of those have pre-placed gold mines, I’m just kicking the game while it’s down. Also made an over sight when the map doesn’t have a desert the player can’t select the robber as technically it’s not on the board, so there’s another boo-boo.

Back to the grind… weeeeeee.