The Tequila Den

Combines the world of Tequila with Games.

Tag Archives: decisions

Mining for gold…

No, this post isn’t about picking my own nose, although, it has happened in the past, it’s not the point and it isn’t this post. After being incredibly lazy the last few days and scouring the internet, mainly facebook and pinterest, a few items keep popping up on my feed.

Pokemon cards.

Odd yes, considering I haven’t searched online for anything of the sort, but for some reason “Charmeleon” keeps showing up and putting up a scary price tag, $5000US. Which is crazy I might add. So today, I spent the majority of my day trying to figure out what makes it so special, although I’ve come to the conclusion that I don’t have the right card, I had to dig some more, naturally of course. I watched a couple of YouTube videos to spot the differences between the good ones and the regular ones, to my demise, I don’t have the right ones, although I have some that aren’t listed in the rare, could be of some value, but I stopped searching soon after.

I started thinking back to the time where I moved away from the city and needed to downsize my possessions and one of the casualties was my card collections. You see, back in the day, mainly middle-school, late elementary, I used to play a lot of CCGs, (you may notice the CCG [Collectible Card Game] tab on top), mainly playing Overpower, Magic, Star Wars (surprise!), and finally, Pokemon. Point being, I decided (at the time), to simply toss what I believed to be common cards away, or ones I found, not worthy or useless. I believe now I might have thrown a couple thousand dollars away now, oops.

Anyways…

I’ve been periodically opening text documents and jotting down thoughts and ideas for a game, I’m trying to find a particular motivation to kick my ass in gear and start scripting again. Problem is, I tend to lack planning out a project and guide it to success. The only reason Canasta and Traders got released is that a board game is already planned out, it has set rules, graphics and game play, so it’s rather easy to proceed.

So once more I’m sitting here with a semi-blank screen with only a hand full of text to be shown. Unfortunately most of the ideas put down are of my inspirations, mainly Destiny & Star Wars. Then, the rest of it is mainly information such as debating puzzles versus dungeons, levels and experiences, sandbox and plat-former.

Basically what I want to make is a open world Star Wars game that is similar to style Destiny portrays but obviously with some differences, mainly my debate being single player versus multiplayer. This decision is huge as it alters and hinges so many other decisions in terms of making the game.

Oh dilemmas.

Advertisements

Mixed emotions…

I’ve won the lottery!

 

 

 

 

Of excess free time. FML.

I’ve been welcomed back to the unemployment line, a line I’ve been fairly familiar with the past couple of years. I’m a bit beyond frustration, just thinking I’m still sitting in the circling in the box of disbelief. I’m not really sure what to think anymore. Honestly thought this wouldn’t happen again, I finally thought I got my last job.

Over the past couple of days I’ve been thinking of my future, been thinking of what do I want to do next, I’ve been leaning towards leaving the profession and trying something else. The once secure profession I had thought I joined seems to be a thing of the past, I believe I’m honestly done with the insecurities of it and want something particularly more concrete, more permanent foundation.

I’m also starting to realize I’m not that young anymore, I’m getting old.   It’s heartbreaking. I remember going out golfing and swinging out of my ass, pounding the ball down the fairway. I recall the times that my 8-iron would pop out 160 yards, somewhat easily I might add. I’m lucky to hit 140, on a good day.

My habits have changed, I feel like I’m turning into an old man who looks out his window and yells at the kids to get the fuck off his lawn. My body aches when I wake up in the morning. I’m contempt with staying in on a Friday/Saturday night just relaxing. It feels like forever ago when it was a supreme chore to roll myself out of bed in the morning to hit the links, I was in good fortune to make my tee time. Now, I’m up well before, sometimes because I have to pee, and I have time to practice. Practice. We’re talking about practice. Practice, man. My thoughts have changed with golfing in general. I’m more of a smart golfer, a course manager. I tend to avoid penalties and take the safer route, a lot more conservative. I never used to look ahead, now I’m thinking at least a shot ahead, if not 2, and its made me better.

I’m thinking ahead now, more than ever before, I just think its time to do what is right, for my mind and more importantly, my body.

Sorry for the long ramble, its had to get out somewhere.

Making up for shortcomings…

I’ve spent the better part of the last couple of weeks going crazy over Canasta. It seems today it has finally paid off. I’m glad to announce that it right near reaching that elusive 1.0. It was a mighty struggle over the last few days in getting the AI to act properly under certain conditions, but after some constructive bug hunting, many of those have subsided. It was surprising to have the AI beat me, even when I could see their hands. I’ll have to dust off some strategies so that doesn’t happen again.

So, what’s missing before the 1.0 release? Well, there’s still a few things I’d like to clean up before I release it to the world (all… 3 of you that might see this,) I want to polish some of the animations I’m currently doing and adding a few tool tips in regards to game-play. It’s bad when you, as the script-er, forget some of the controls and necessary keys to actually play the game. I will also have to write some sort of ‘rules’ document to accompany the game as its not a completely common game to most. I was toying with the idea to have a bit of a sample hand, but I think that’ll be a 2.0 experience.

After the release of Canasta coming soon I can focus my energy on a game that’s been cooking up in my head this past while that just recently started hitting paper. I began thinking that one of my major pitfalls of getting ‘mouse’ or what should starting calling ‘rat’, is the lack of planning. It terms of canasta & traders I’ve actually planned a lot of the games’ GUI, functions and features on paper/word doc. I need to start doing this for ‘rat’ more extensively.

At roughly three o’clock this morning, when I had a bit of trouble sleeping, I opened up notes on my iPhone and started jotting down the ideas and story that I’ve concocted in my brain. Currently I was struggling with how to tie certain ideas together to make it all work. The biggest struggle for sure has been debating between sand-boxing and a more linear story line. As of now, it’ll be a mix of both, with more of a loose story and more of a sandbox given the universe it is loosely (or tightly [undecided]) based in.

But for now, Canasta is going to make the jump to 1.0. Stay tuned.

Just putting about…

I’m getting there.

Slowly as all hell. I’m not entirely sure at the moment what is really killing my motivation. I don’t know if it was the final couple weeks of striving to get Traders (CATAN) out or if I’m still in a bit of indecision mode. I’m trying to conquer that with my 30 in 30 challenge I proposed myself, but to actually open the editor is becoming a struggle some days. Things need to be perfect for me, I have a little bit of OCD… Another issue is that I’m not by any means a pixel artist. I’m getting better at it but it is SLOW going. Lastly I think the biggest issue or real, noticeable progress is that I’m thinking I’m worrying about the games’ systems and how they all tie together and I want to make it whole and proper.

So that’s it… I’m torn between super planning everything, and just saying fuck it and start coding, if I have to re-write chunks, I re-write chunks. So here it comes, I’m going today’s portion of the challenge. I’m doing a hybrid of the two. I’m going to sit down on paper and chew out the details and what system I need and what it will/can tie into. This way I know what needs to stand alone and what needs to be nested with other portions of the game.

Any-who, back to the challenge… I owe seven game related material.
– I made dynamite
– I made a sabre/sword but energized weapon
– I made a shovel
– Inventory/game menu will be very similar to the original Legend of Zelda, including the transition to it.
– The library you first enter in the game is initially empty except for one book.
– The only person left in the bar is drunk and passed out
– The library now has a map in the editor and the floor is being decided.

So there you have it, another week of decisions. Hopefully next update will include a bit of game structure in it. 14/30…. might just run a marathon now! Ha…