February 16, 2019
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I’ve taken a bit of time off from game making in general, but more particularly Mouse. I’ve exhausted many options to speed up/mitigate a change to how to progress Mouse beyond its current state. I’m tempted to use temporary (read possibly permanent/edited) tiles to basically be place holders of the finished product. This would in term be a lot easier to continue script the game and further the mechanics of the game. I’m undecided.
So I did something stupid…
I started Traders 3… I really don’t know why to be honest. Instead of patching the game and simply adding a few things that I’ve wanted to add in the past, I’ve cracked it open and started from scratch. Well, not completely from scratch, I’m re-using as much as I possibly can, but I’ve started to structure the game a lot better and group a lot of items that should of been together in the first place and never made it there.
The main goals is to add cities and knights to the game and to make the rules of the game interchangeable with one another. I just think it’d be a fun experiment to be able to mix and match and explore what Catan all has to offer. Next is to add a second robber to the mix along with the pirate robber that rules the sea.
Finally the biggest challenge is going to be the bot.
Another big plan for the game is to encompass a real lobby, where all the players can join/chat with one another and then separate into individual games. But, depending on how everything progresses, this may be left off yet again.