April 19, 2018
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I basically re-implemented rolling to see who starts in Traders, and honestly, it took a little less than a couple of hours, and I was watching hockey in the process, so my time wasn’t overly productive. So I’m seeing this as a win. I’m also making huge leaps in remembering to throw new things through the log to see what’s going on, makes it a bit easier to track. I’m also working a bit smarter. Rather than trying to do everything at once, I’m doing things in chunks and using lots of comments. I find that if I’m going step to step, and seeing the interaction between player and server, I can easily see how the engine reacts and interprets the information.
Not to mention that my troubleshooting skills have greatly improved, even from a few weeks ago. I can already tell just by seeing an error and being able to pin point exactly what block I should start my search. I can credit this to my constant play testing, I’m running more tests and doing more specific tests to make sure anything new is fairly fail-safe.
I’m going to finish up a few things and clean up some of the debugging jarble and will be considering this as 2.0 release in the near future. I’ll re-visit the new additions to the game in a breakout post when it is released. This will be followed by a new docket list complete with ideas and dreams for a possible 3.0 in the deep future.