The Tequila Den

Combines the world of Tequila with Games.

Tag Archives: books

Maybe I can’t spell…

Ever stare blankly at a computer screen or a your cell phone and just go… that can’t be it. There’s no way it is spelled like that, looks so wrong. I’ve done this extensively the past few days, particularly with “supply”, “satisfied” and multiple variations of resources.

I’m bringing this up because combing through some code trying to decipher what the hell is going on and then re-working, re-writing and straight up WTF’s, all sometimes boil down to a simple, unnoticeable spelling mistake. Sphere can be a bit tricky sometimes in that regard, it usually catches it before you do, but with it’s object-orientated programming, it can get thrown to wayside. I almost cleared up the bank trade function completely again today until I ran through everything in detail and noticed that I missed a ‘u’ in “amount”. The only way I caught this because I was free running in the client and pushing resources out of scope and then noticed the bank acting horribly strange.

Fack. I wonder if I can enable spell check in notepad++? That might be a decent way to go, although, I hate to see how many other errors might pop up.

I’m debating to write a book. Which in theory is a crazy idea. Because I can’t plan worth a shit. But I feel like it may aid me in a few regards. For one, it’d force me to sit down, brainstorm and finally lay out the proper story I’ve been meaning to tell in Mouse. Once I have a start and a finish, I can either convert it to a book or to the game. I’m a huge fan of Star Wars expanded universe and curious to know the rules/legal BS that comes with writing to that genre. But that’s definitely not in the immediate forecast anytime soon. But just something I’ve always been interested in.

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That was a late one…

The boys and I probably hung out a little bit too late last night and it was all thanks to Star Wars. Force and Destiny to be exact. Overall, after we concluded, it was fairly well received between all of us, but we hit some snags along the way.

The first few issues came from character creation. So right off the bat, we got confused and the books really don’t aid you too well in terms of how to actually set up a character properly. A lot of the steps are unclear and somethings are a bit convoluted. We had a hell of a time figuring out what skills the players got for free and the cost of said skill in experience. Nothing was really clear in that regard. We also didn’t fully realize the potential of characteristics either, which set off a mis-match disaster in terms of playing, when we finally got there.

Now, what I thought was going to be the biggest disaster of everything, actually turned out not too bad…. the dice.

After educating the players in what means what, what cancels what, and what each die represents, after a few instances it was actually pretty easy. Although we fucked up bad at the beginning, we mis-read a bunch of rules involving checks/initiatives so the players were actually quite under-powered so they ended up failing a lot of simple checks, always putting them behind the 8-ball in most situations.

Then I forgot all about destiny points.

Then I forgot about the force/conflict/morality.

It was a shit-show.

The next real pain in the ass, although still very much clouded in terms of clarification, are the range bands. I understand the idea, but it some regards its a bit confusing and most of the time, we didn’t feel the need to really move back and forth as for the most part it was a bit of shoot-out. I do, however, believe a lot of this issue was my own, I should of tried to flee a bit more.

After getting proper initiative checks down, we finally had the right order but combat felt a bit… clunky. Weapon use didn’t make a whole bunch of sense in some regards. The players didn’t have any skills in the particular weapons they had purchased and in the books its quite unclear what stats you’re supposed to be using when firing the weapon, then there’s the issue of critical hits, enemies having too high of a soak value for the party, alas… again, this being my issue as I didn’t read a bunch of information as to how it all goes down.

*sigh*

More reading I’ll have to do…

The biggest thing that bites my balls is the lack of information/direction in the supplied adventure. I’m glad it gave me some checks to do for certain things but there wasn’t much in terms of resolution, success/fail. I think I would have been easier off wing-ing it.

I thought about getting more campaigns/adventures, but I think I’d be better off doing it through my own ideas/eyes.

As a group we’ve decided that I would be better off just doing something I’ve prepared as opposed to a dedicated resource.

But, first and fore-most, I need to get a lot of things clearer, easier to understand for a much, much better experience.

Stepping into the light…

I’ve taken a bit of a break from game-making the last couple of weeks. Just felt like I’ve spent a lot of time on the computer so I decided to close my eyes to it for a little while. Also it hasn’t helped that I probably have a fairly unhealthy addiction to Star Wars Galaxy of Heroes. Very, very, addicting.

I remember loading up Clash of Clans and being totally hooked on that for the first couple of months, but I don’t remember just loading it up just to take a peek at it, like a million times a day. I think it emits crack. It has to.

I’m just dumbfounded a bit as to how addicted I am. I’m running two different accounts on two devices, its stupid. Someone save me.

Anyways, an old friend of mine came to visit a buddy and me a week ago and got us salivating at playing table top RPGs again. Back in the day we played all sorts of games together and more recently we had started a 3-man group of DnD and were doing pretty good, but this last time he came down he forgot our load-outs. Bastard.

So, in turn he recently picked up a game called Descent. It reminds me a lot of playing HeroQuest, but updated and a lot more advanced in some regards. I particularly like the idea of the dungeon master (?) actually has his own goals, perks and a bit of desire to win. Leads to a neat dynamic to the game. I definitely enjoy an ongoing type of board game that can be so immersive. (hint: that’s why I added a CCG tab long ago).

Any who, we mentioned we were addicted to SWGOH, and he slipped up. He mentioned something he definitely shouldn’t have. He told us about Star Wars: Edge of the Empire. He’s like, its DnD, but Star Wars. I think our mouths dropped. Seriously. We love Star Wars and this is the perfect thing. Immediately we started googling and finding somethings out about it and it was heaven. Ha ha.

So, a costly trip around the internet and the books are in the mail. Now I’m simply eager and inpatient.

We just find that it’s easier to find a group of guys to RP with Star Wars as opposed to traditional dungeons and dragons.

And, it didn’t help I found Star Wars Force and Destiny. Credit card took a nice little shit kicking this past week, ha ha. Oh well. I’ll try and post some antics on here as time goes by, and maybe throw up a bit of review in the process. Gotta use up the articles tab somehow ya know?