The Tequila Den

Combines the world of Tequila with Games.

Tag Archives: articles

Stepping into the light…

I’ve taken a bit of a break from game-making the last couple of weeks. Just felt like I’ve spent a lot of time on the computer so I decided to close my eyes to it for a little while. Also it hasn’t helped that I probably have a fairly unhealthy addiction to Star Wars Galaxy of Heroes. Very, very, addicting.

I remember loading up Clash of Clans and being totally hooked on that for the first couple of months, but I don’t remember just loading it up just to take a peek at it, like a million times a day. I think it emits crack. It has to.

I’m just dumbfounded a bit as to how addicted I am. I’m running two different accounts on two devices, its stupid. Someone save me.

Anyways, an old friend of mine came to visit a buddy and me a week ago and got us salivating at playing table top RPGs again. Back in the day we played all sorts of games together and more recently we had started a 3-man group of DnD and were doing pretty good, but this last time he came down he forgot our load-outs. Bastard.

So, in turn he recently picked up a game called Descent. It reminds me a lot of playing HeroQuest, but updated and a lot more advanced in some regards. I particularly like the idea of the dungeon master (?) actually has his own goals, perks and a bit of desire to win. Leads to a neat dynamic to the game. I definitely enjoy an ongoing type of board game that can be so immersive. (hint: that’s why I added a CCG tab long ago).

Any who, we mentioned we were addicted to SWGOH, and he slipped up. He mentioned something he definitely shouldn’t have. He told us about Star Wars: Edge of the Empire. He’s like, its DnD, but Star Wars. I think our mouths dropped. Seriously. We love Star Wars and this is the perfect thing. Immediately we started googling and finding somethings out about it and it was heaven. Ha ha.

So, a costly trip around the internet and the books are in the mail. Now I’m simply eager and inpatient.

We just find that it’s easier to find a group of guys to RP with Star Wars as opposed to traditional dungeons and dragons.

And, it didn’t help I found Star Wars Force and Destiny. Credit card took a nice little shit kicking this past week, ha ha. Oh well. I’ll try and post some antics on here as time goes by, and maybe throw up a bit of review in the process. Gotta use up the articles tab somehow ya know?

Dug out the ole tablet…

I found my old drawing tablet whilst I was cleaning up some messes the other day, it was nice to see that now a days, it’s a quick simple plug & play. That was hopeful because I remember seeing the disc that came with it, but I no longer remember that location to date, I’m sure that’ll pop up eventually. Any who, I’ve hit a desire snag working on Canasta, I just can’t get into it. The biggest problem is that it’s a string of code I remember doing multiple times, and it’s tedious as fuck. I’m currently developing a much simpler, cleaner & clearer way of doing the AI card selections, but I’ve slapped that to the back burner for now.

You may (or not) have noticed a new tab presented on the site, ‘articles’. I tend to, in the future (ha… isn’t that a theme in itself), place random, interesting, and mainly my gear grinding thoughts/topics into. I’ve wanted a space in which I can write articles that not necessarily have anything to do with the topics of this blog (could very well be in left field), and instead of creating a new site, I figure I would just tab them off in a ‘separate’ folder per say.

So, no news on Canasta and I haven’t written an article yet, traders didn’t get an update, and CCG page is… dusty. So what have I been doing?

Mouse, actually. I’ve laid a lot of bare bones in the framework of the game, unfortunately, not a lot graphically has been accomplished which makes it nearly impossible to show anything at all. Although I’ve re-created nearly everything in the screenshots that are already provided in that tab. Right now though I’m at a crossroads of sorts. I’m trying to nail down a definitive graphics style. I want to try and be as consistent as possible. My first iteration was to basically make a mere zelda clone, graphics and play style. I’ve been following Elias Daler (blog) on twitter and through a SMFL forum post. He made a excellent post a while back about how unrealistic zelda’s view point really is, it simply doesn’t make any sense, the walls (and most terrain) represent a bird’s eye view and the rest is 3/4 perspective. I understand why they did it that way, but trying it for yourself doesn’t yield favorable results. So I’m going to a more true 3/4 view. I’m just fiddling with ways to show doors in a hallway north & south. Interesting.

Hopefully some screens to follow.

I’m really trying to make this a habit to post. It’s hard to lie about progress!