The Tequila Den

Combines the world of Tequila with Games.

Tag Archives: 30daychallenge

Just putting about…

I’m getting there.

Slowly as all hell. I’m not entirely sure at the moment what is really killing my motivation. I don’t know if it was the final couple weeks of striving to get Traders (CATAN) out or if I’m still in a bit of indecision mode. I’m trying to conquer that with my 30 in 30 challenge I proposed myself, but to actually open the editor is becoming a struggle some days. Things need to be perfect for me, I have a little bit of OCD… Another issue is that I’m not by any means a pixel artist. I’m getting better at it but it is SLOW going. Lastly I think the biggest issue or real, noticeable progress is that I’m thinking I’m worrying about the games’ systems and how they all tie together and I want to make it whole and proper.

So that’s it… I’m torn between super planning everything, and just saying fuck it and start coding, if I have to re-write chunks, I re-write chunks. So here it comes, I’m going today’s portion of the challenge. I’m doing a hybrid of the two. I’m going to sit down on paper and chew out the details and what system I need and what it will/can tie into. This way I know what needs to stand alone and what needs to be nested with other portions of the game.

Any-who, back to the challenge… I owe seven game related material.
– I made dynamite
– I made a sabre/sword but energized weapon
– I made a shovel
– Inventory/game menu will be very similar to the original Legend of Zelda, including the transition to it.
– The library you first enter in the game is initially empty except for one book.
– The only person left in the bar is drunk and passed out
– The library now has a map in the editor and the floor is being decided.

So there you have it, another week of decisions. Hopefully next update will include a bit of game structure in it. 14/30…. might just run a marathon now! Ha…

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So its been a quick week…

So that week went by a lot quicker than I had first imagined. I actually think I’ve opened up my laptop nearly everyday this past week to try and progress Mouse. Some nights I’ve succeeded and others I’ve been a bit like a goldfish. Either way, I’ve accomplished seven ‘tasks’. And here they are…

1. The first playable area has been decided and is roughly mapped.
2. “Dying Light” style night and day system, Minutes are hours, seconds are minutes.
3. Books/Documents can create skills/recipes.
4. merchants can supply materials and provide services from materials.
5. products of recipes/crafting can be either un-done or permanent.
6. Shops/NPCs are only available during their work hours.
7. I made a bat imagine… like baseball bat.  bat

I’m currently in the process of creating the inventory GUI and making it as clean/minimal and friendly as possible to the player. I’m a bit torn between the idea of an interactive Metal Gear Solid menu (for ease and speed of switching) and old school Zelda style. The main problem I’m having with these are the fact that your backpack could have all sorts of materials in it. From what I’ve got planned, the types of materials is going to be somewhat large, so some form of scrolling menu is best. I’ve toyed with the idea of creating a Diablo style inventory as well, but I want to stray away from mouse support and be more of a classic game-pad type of game play. I’ll continue pissing around with menu ideas and I’ll definitely tinker with as the game progresses. I always feel the menu should come a bit later when the game is a little more polished and you can see what the player wants/needs to see rather than the game dictating it. I’m more or less creating a starting point to modify as the game matures.

(although it’s basically a teen now, a very immature teen….)

I hope to bring you a nice little rash of updates again soon. 7/30 complete!

 

Making a list…

To be totally honest, I haven’t physically worked on Mouse. I’ve done a lot of mental planning and documentation of ideas, but haven’t really done anything in terms of opening up the editor and actually doing work that is required. Unfortunately, my personal life is ramping up again being that it is summer. Hockey is winding down and in comes long work hours, golf and baseball. Computer time and productivity unfortunately gets hit the biggest.

I still have the greatest desire to make this game. To me, it needs to be made. Everyday I get closer. I’ve made a little big of a pact with myself, that being…. Everyday I must complete something, one of these tasks:
– create a usable tile.
– map one area (a room, a house, a scene).
– write a working function (inventory displayer, message window, craft recipe)
– concrete a story point (game mechanic, story point, names/places/lore)

So this is what I’m thinking, I’m thinking of a 30-day (maybe 60?) game creation ‘marathon’. Just 30 days in a row with something that contributes to the completion of the game. I was thinking of doing a daily post for each item I do create, but, I think I may settle with a weekly round up of what was previously done for that week/stretch of days. I’m going to try and update more often then not, but given my track record….. you know!