The Tequila Den

Combines the world of Tequila with Games.

Tag Archives: 2.0

Now, back to polishing and Mouse…

Version 2.0 of Canasta is finally here.

The game will likely get updated again in the near future once I’ve reworked some of the animations/game play.

You can press Enter to pause the game (current animation will finish), then press Escape if you wish to quit or press Enter again to resume play.

I’ve included a brief overview of the rules in rules.txt, should come of some aid for new players, but if you want more detailed instructions on how to play, either contact me here by commenting, or let google be your friend.

A more detailed version of the rules/game play will be coming in the future as well.


New month, new goals…

I have been working diligently on trying to pump out a 2.0 release of Traders, although it is nearly completion, it just is not quite ready yet. I`m still heavily in the testing phase and cleaning up a lot of the code and to remove any debug/test zones from the game’s core engine.

I’m a bit torn in the decision in whether to fully incorporate knights and the barbarian attack. For the most part I’ve got the knights to work, they can chase the robber away and move up and down trade path. Although the latter still requires a bunch of testing, it works fairly neatly. I have yet to start on the actual barbarian attack, so I believe I’ll be leaving that portion of it out the 2.0 release (unless I get super crazy).

In the coming days I’ll be capping off the knight moving, finalizing it and testing it through and through, and the plan is to add in city walls as the next feature. Once that is completed, I’ll be finishing any other animations/helpers that I’ve been missing/planned to do, then it’s clean up, and boom! 2.0 release!

I popped my head into the theatre to watch the new Star Wars spin off movie and my verdict is that I’m indifferent. Don’t get me wrong, it is a great movie, very well done and I enjoyed it a ton. It tied a few things together and then at the same time it opened up some more stories at the same time. I had a hard time getting past the fact that Harrison Ford was not Han Solo, it was just wasn’t fully convincing it could be the same character. I need to venture off and see it again, but overall it was a good movie.

Maybe I’m getting better?

After a small feat of accomplishment, (which I’ll tail into after), I’m getting the sense of pride, and well, feeling kind of smart. Maybe I’m just in the zone a bit, maybe I’m a bit more focused. Or, I’m actually learning from my mistakes and my common fuck-ups that I maybe, I actually might get JavaScript.

I basically re-implemented rolling to see who starts in Traders, and honestly, it took a little less than a couple of hours, and I was watching hockey in the process, so my time wasn’t overly productive. So I’m seeing this as a win. I’m also making huge leaps in remembering to throw new things through the log to see what’s going on, makes it a bit easier to track. I’m also working a bit smarter. Rather than trying to do everything at once, I’m doing things in chunks and using lots of comments. I find that if I’m going step to step, and seeing the interaction between player and server, I can easily see how the engine reacts and interprets the information.

Not to mention that my troubleshooting skills have greatly improved, even from a few weeks ago. I can already tell just by seeing an error and being able to pin point exactly what block I should start my search. I can credit this to my constant play testing, I’m running more tests and doing more specific tests to make sure anything new is fairly fail-safe.

I’m going to finish up a few things and clean up some of the debugging jarble and will be considering this as 2.0 release in the near future. I’ll re-visit the new additions to the game in a breakout post when it is released. This will be followed by a new docket list complete with ideas and dreams for a possible 3.0 in the deep future.