New month, new goals…
June 3, 2018
Posted by on
I have been working diligently on trying to pump out a 2.0 release of Traders, although it is nearly completion, it just is not quite ready yet. I`m still heavily in the testing phase and cleaning up a lot of the code and to remove any debug/test zones from the game’s core engine.
I’m a bit torn in the decision in whether to fully incorporate knights and the barbarian attack. For the most part I’ve got the knights to work, they can chase the robber away and move up and down trade path. Although the latter still requires a bunch of testing, it works fairly neatly. I have yet to start on the actual barbarian attack, so I believe I’ll be leaving that portion of it out the 2.0 release (unless I get super crazy).
In the coming days I’ll be capping off the knight moving, finalizing it and testing it through and through, and the plan is to add in city walls as the next feature. Once that is completed, I’ll be finishing any other animations/helpers that I’ve been missing/planned to do, then it’s clean up, and boom! 2.0 release!
I popped my head into the theatre to watch the new Star Wars spin off movie and my verdict is that I’m indifferent. Don’t get me wrong, it is a great movie, very well done and I enjoyed it a ton. It tied a few things together and then at the same time it opened up some more stories at the same time. I had a hard time getting past the fact that Harrison Ford was not Han Solo, it was just wasn’t fully convincing it could be the same character. I need to venture off and see it again, but overall it was a good movie.