The Tequila Den

Combines the world of Tequila with Games.

Dug out the ole tablet…

I found my old drawing tablet whilst I was cleaning up some messes the other day, it was nice to see that now a days, it’s a quick simple plug & play. That was hopeful because I remember seeing the disc that came with it, but I no longer remember that location to date, I’m sure that’ll pop up eventually. Any who, I’ve hit a desire snag working on Canasta, I just can’t get into it. The biggest problem is that it’s a string of code I remember doing multiple times, and it’s tedious as fuck. I’m currently developing a much simpler, cleaner & clearer way of doing the AI card selections, but I’ve slapped that to the back burner for now.

You may (or not) have noticed a new tab presented on the site, ‘articles’. I tend to, in the future (ha… isn’t that a theme in itself), place random, interesting, and mainly my gear grinding thoughts/topics into. I’ve wanted a space in which I can write articles that not necessarily have anything to do with the topics of this blog (could very well be in left field), and instead of creating a new site, I figure I would just tab them off in a ‘separate’ folder per say.

So, no news on Canasta and I haven’t written an article yet, traders didn’t get an update, and CCG page is… dusty. So what have I been doing?

Mouse, actually. I’ve laid a lot of bare bones in the framework of the game, unfortunately, not a lot graphically has been accomplished which makes it nearly impossible to show anything at all. Although I’ve re-created nearly everything in the screenshots that are already provided in that tab. Right now though I’m at a crossroads of sorts. I’m trying to nail down a definitive graphics style. I want to try and be as consistent as possible. My first iteration was to basically make a mere zelda clone, graphics and play style. I’ve been following Elias Daler (blog) on twitter and through a SMFL forum post. He made a excellent post a while back about how unrealistic zelda’s view point really is, it simply doesn’t make any sense, the walls (and most terrain) represent a bird’s eye view and the rest is 3/4 perspective. I understand why they did it that way, but trying it for yourself doesn’t yield favorable results. So I’m going to a more true 3/4 view. I’m just fiddling with ways to show doors in a hallway north & south. Interesting.

Hopefully some screens to follow.

I’m really trying to make this a habit to post. It’s hard to lie about progress!

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