The Tequila Den

Combines the world of Tequila with Games.

Slaying the Grunts…

What I was thinking was going to be a nightmare ended up being ~15 lines of code. I feared that I would have to hard-code the which hexes are between each corners (available settlement locations). It really doesn’t help when you code the hexes left-right then do the corners top-bottom, a bit of a design flaw on my behalf. Either way I’ve got it figured out. Now it’s time to write how it handles distributing resources to the players. Unfortunately that in turn will be all the resource handling, server/client, displaying and roll orientated. Beyond that, it’ll be player options and then eventually trading. Beyond that it’ll be point handling and better player’s displays.

Long day already, night time.

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